



“Just doesn’t kill you” is a strong way of phrasing “invuln + benediction on the second shortest CD”Fixed is a strong word, after about 5 years of shit they finally made it so the button doesn't just kill you. Living dead is still garbage.
Drks have the worse sustained survivability, they have the blanded mechanics bolted from other classes so they don't syn well. The only thing Drk had going for it was it was the highest DPS tank and now since the new 6.2 buffs to the other tanks they aren't even going to have that anymore.
Whether it's neglect or incompetence something needs to bloody change.
DRK is fine, nerf the other tanks insane sustainability some, the other three tanks shouldn’t be able to just ignore the healer role
Last edited by Supersnow845; 08-23-2022 at 04:47 PM.

LMAO,imagine being okay with needing a specific class present in your group before you can safely use 1 of your core abilities.I'm not sure if we can even call this an opinion.
And no,forcing other healers to mass dump cds on you wasn't an acceptable solution.
Last edited by Razarel; 08-23-2022 at 06:24 PM.



he said the invuln comes with a free benediction, at least critisise what's written there
Fixed is a, uh, very strong word to associate with Living Dead. More like they slapped a bandaid on it. It's less dumb than it was, but it really needs a full revamp whenever the devs finally get around to giving DRK a rework from the ground up like it needs.
The problem before was that you had no indication how much you healing you needed before the effect vanished. Now you effectively can put some Regens on him and in 90% of the cases he’s fine (heck even dsr does nothing except double dragon phase and even then drk has the best cd with dark mind ) And even the immortality effect still stays on him even if he’s fully healed. Old Living death was inconsistent horse pop.What free benediction,the healing that comes from living dead?that is entirely dependent on having uptime on a mob and in certain circumstances might not even be enough if it doesnt crit,yet somehow in others might get deactivated too soon if you crit too much thus still requiring healing in case of multi-hit busters?If that's his angle then it managed to be even dumber than i thought.
Living dead might be better now,but it's still garbage.
DRK still has like 300 dps on average over WAR/PLD atm and is very good for endgame content as OT. Temporary tank swaps seem to be common (meaning, OT only has boss until MT loses some forced tank swap debuff or for cooldowns) so their sustain is irrelevant there given that incoming damage on tanks is not that big of concern anyway and since WAR is most common MT they will give out nascent flash anyway.
WAR is still sustain king, which makes me wonder why anybody would want to take other tanks in upcoming savage dungeons.
Last edited by Somnolence; 08-28-2022 at 09:15 PM.
This is why SE should balance jobs to dungeons. People keep saying the lack of self sustain doesn't matter, but clearly it does. It might not be much noticeable in savage content, but in dungeon content, it makes playing the job harder. It's proof that job not being well-balanced in dungeons is bad.
The past is prologue
They don't even need to do much to DRK to balance it for dungeons. Up the cure potency on AD to 400 per enemy hit. That's it, that would fix the problem with W2W pulling on DRK.This is why SE should balance jobs to dungeons. People keep saying the lack of self sustain doesn't matter, but clearly it does. It might not be much noticeable in savage content, but in dungeon content, it makes playing the job harder. It's proof that job not being well-balanced in dungeons is bad.



AD is on a 60s cooldown. It would need more than just a cure potency increase. But like others said. Its not about increasing our sustain but reducing other tanks to be more in line. Otherwise DRK would need sustain from other sources which would suggest a defensive kit rework for DRK or adding cure potency to other moves.
Meaning a nerf to WAR's Bloodwhetting. It's the only tank that's a bit...crazy on the self sustain while doing damage. GNB can only really buy time with Aurora and HoC. PLD, I'm unsure, because I've had to deal with a lot of squishy PLD and I'm unsure if it's the players or the job.AD is on a 60s cooldown. It would need more than just a cure potency increase. But like others said. Its not about increasing our sustain but reducing other tanks to be more in line. Otherwise DRK would need sustain from other sources which would suggest a defensive kit rework for DRK or adding cure potency to other moves.
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