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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They don't even need to do much to DRK to balance it for dungeons. Up the cure potency on AD to 400 per enemy hit. That's it, that would fix the problem with W2W pulling on DRK.
    AD is on a 60s cooldown. It would need more than just a cure potency increase. But like others said. Its not about increasing our sustain but reducing other tanks to be more in line. Otherwise DRK would need sustain from other sources which would suggest a defensive kit rework for DRK or adding cure potency to other moves.
    (1)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    AD is on a 60s cooldown. It would need more than just a cure potency increase. But like others said. Its not about increasing our sustain but reducing other tanks to be more in line. Otherwise DRK would need sustain from other sources which would suggest a defensive kit rework for DRK or adding cure potency to other moves.
    Meaning a nerf to WAR's Bloodwhetting. It's the only tank that's a bit...crazy on the self sustain while doing damage. GNB can only really buy time with Aurora and HoC. PLD, I'm unsure, because I've had to deal with a lot of squishy PLD and I'm unsure if it's the players or the job.
    (0)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Meaning a nerf to WAR's Bloodwhetting. It's the only tank that's a bit...crazy on the self sustain while doing damage. GNB can only really buy time with Aurora and HoC. PLD, I'm unsure, because I've had to deal with a lot of squishy PLD and I'm unsure if it's the players or the job.

    PLD sustain is really good in a dungeon setting for LVL 90. Since your magic phase is damage and healing combined with holy sheltron its pretty much only second best to WAR. However this causes PLD to feel absolutely terrible for sustain in anything less than lvl 90 content.

    I dont expect them to realistically look at the tank defensive kits until the 6.25 and the meta jobs come out and people complain and play rates for that content are released.
    (1)

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