Quote Originally Posted by RyuDragnier View Post
They don't even need to do much to DRK to balance it for dungeons. Up the cure potency on AD to 400 per enemy hit. That's it, that would fix the problem with W2W pulling on DRK.
AD is on a 60s cooldown. It would need more than just a cure potency increase. But like others said. Its not about increasing our sustain but reducing other tanks to be more in line. Otherwise DRK would need sustain from other sources which would suggest a defensive kit rework for DRK or adding cure potency to other moves.