Quote Originally Posted by Sephrick View Post
What doesn't make sense? The person I quoted used an analogy. I added to the same analogy to illustrate the difference between XI and XIV.

I went with plenty of shout groups to sky, sea and Dynamis and they all did quite well. Can't say anything about HNMs because of the exclusivity of the content.

I think the best way to put HNMs in the game is make huge beasts that can't be claimed. They take close to 100 or even more people to kill. It'll require the server to cooperate to kill it. Until it's killed, certain areas of the world are inaccessible.

Killing difficult monsters in an open world can be fun, but there are certain aspects -- like camping -- that people just don't want to do.
Your post said XI was just as easy as XIV but the content was limited. Sorry, XI wasn't as easy as XIV, few games are. That is what i commented on. Shout groups for content (edit: in XI) didn't arise til 1 or more years after it was released and people could just follow a cookie-cutter strategy from a wiki. The exception being nyzul/assault which was nice. It was good to see content you could do with a shout. Everything in XIV can be done with a shout, from the day its released lol