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  1. #1
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Quote Originally Posted by ThePatriarch View Post
    Roaming Dragons.
    Giant Beasts.
    High Respawn Timers.
    Amazing Gear.

    I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

    This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

    I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
    I didn't play FFXI.. but I would love a bunch of open world high NMs
    (3)

  2. #2
    Player
    Peptaru's Avatar
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    Tarragon Lai
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    If we don't argue about bots how will we know how best to use them?! /sarcasmoff
    Add HNM! Give them AWFUL DROPS. Then we can kill them for fun and bragging rights. If you give them zOMGWTFBBQSauce drops then people will fight and fight and fight. As sickening as it is it is human nature. We even need to feel superior in virtual worlds.
    (4)

  3. #3
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    Lux_Rayna's Avatar
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    Vynce Walker
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Roaming Dragons.
    Giant Beasts.
    High Respawn Timers.
    Amazing Gear.

    I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

    This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

    I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
    There's nothing wrong with adding ideas from XI in XIV. But XIV doesn't need to be XI 2.0, thats really the point anti-XI ppl are trying to make. XI wasn't that huge a success either, so copying it is financial suicide...a game like XIV needs to be able to legitimately rival its competitors. XI didnt even come CLOSE lol.

    Back to your point, I keep crying for Ultima/Omega Weapon. If there's any super duper boss that should be in the game, it should be this. They should also modify old classic dungeon designs from past games and include them as "new" dungeons in XIV.

    My biggest criticism of FFXIV is not that it doesn't borrow enough from XI, but it doesn't borrow enough from its other games. There is so much content in the console rpgs that can easily be modified into an mmo. Who wouldn't want to fight their way to Ultima Weapon again? Or solve a puzzle, activate levers, kill bosses in order to reach hidden Omega Weapon? That screams nostalgia and ppl would eat that right up. It could also invite non-ff vets to check out the older FF games if they enjoy it.
    (4)

  4. #4
    Player
    AraFirot's Avatar
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    Apr 2012
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    Celbridge
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    Ara Firot
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    Sargatanas
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    Thaumaturge Lv 35
    Quote Originally Posted by Lux_Rayna View Post
    My biggest criticism of FFXIV is not that it doesn't borrow enough from XI, but it doesn't borrow enough from its other games. There is so much content in the console rpgs that can easily be modified into an mmo. Who wouldn't want to fight their way to Ultima Weapon again? Or solve a puzzle, activate levers, kill bosses in order to reach hidden Omega Weapon? That screams nostalgia and ppl would eat that right up. It could also invite non-ff vets to check out the older FF games if they enjoy it.
    Totally agree with that idea. Also main reason why I started to play this game was idea that somewhere there are hidden caves with mystery. It would be nice to see something like omega weapon but make it almost impossible to beat. Make it to be super random AI (scripts). If there is something in gam what is almost unachievable people will try to reach for that. I only hope devs will support us with some bigger challenges in future. Even if I'm casual player o don't see reason why there shouldn't be new monsters for top link shells. It's good to see drama and glory.
    (2)
    make it big, make it blow, make it happen.

  5. #5
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    XI wasn't that huge a success either, so copying it is financial suicide...a game like XIV needs to be able to legitimately rival its competitors. XI didnt even come CLOSE lol.
    It was one of the most successful mmos in history, If I remember correctly it was 4 all time. Heck even go to wiki it's won all kinds of rewards, it wasn't another WoW (nothing is) but it was a grand slam for SE.


    It's a matter of personal preference and it will be debated as long as either game exists. All the things some people don't want are things I enjoyed personally. Long spawn times windows kept items a rarity without making us spam the fight like we do now, and if I didn't want a bunch of competition there were 20+ other HNMs my shell could camp. 1 minute windows every 30 minutes were great times to get to know your shell, 3 hour windows kept you on your toes. Some hate, but many loved it.

    Bots may have raised the odds for groups but it didn't guarantee them because it wasn't based on who hit the button first. I made many claims without ever botting. Also SE got pretty good at shutting down sites, FFXIapp is an example of many programs SE took down, in the case of an XI-2 they would be better at keeping bots away.

    I think what they should have done more was given HNMs wide spawn areas, on those kinds of nms botting was even less effective.

    SE really needs to consider just making an XI-2 in addition to 14 because there seems to be a huge demand for it. On all of these threads it seems about 50-50 to me on who wants a new game and who wants XI-2. I would imagine the hardcore gamers have already quit so if there are that many on here now that want it, SE needs to think about it.
    (0)

  6. #6
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Quote Originally Posted by ArnoMorley View Post
    It was one of the most successful mmos in history, If I remember correctly it was 4 all time. Heck even go to wiki it's won all kinds of rewards, it wasn't another WoW (nothing is) but it was a grand slam for SE.


    It's a matter of personal preference and it will be debated as long as either game exists. All the things some people don't want are things I enjoyed personally. Long spawn times windows kept items a rarity without making us spam the fight like we do now, and if I didn't want a bunch of competition there were 20+ other HNMs my shell could camp. 1 minute windows every 30 minutes were great times to get to know your shell, 3 hour windows kept you on your toes. Some hate, but many loved it.

    Bots may have raised the odds for groups but it didn't guarantee them because it wasn't based on who hit the button first. I made many claims without ever botting. Also SE got pretty good at shutting down sites, FFXIapp is an example of many programs SE took down, in the case of an XI-2 they would be better at keeping bots away.

    I think what they should have done more was given HNMs wide spawn areas, on those kinds of nms botting was even less effective.

    SE really needs to consider just making an XI-2 in addition to 14 because there seems to be a huge demand for it. On all of these threads it seems about 50-50 to me on who wants a new game and who wants XI-2. I would imagine the hardcore gamers have already quit so if there are that many on here now that want it, SE needs to think about it.
    not necessarily directed at you (I know it seems that way since I did "Reply with quote" you) but its true that we don't need to debate FFXI's success or profitability... FFXI had some stuff that was really good and fun that could be applied to this game... At the devs discretion, of course...
    Because SE really does want the 500k people that played FFXI, but then the also want the people who didn't play FFXI... which means it is no longer us vs them... we are all one community....
    Sounds like a Black Eyed Peas commercial but its true

    If it is 50/50 then SE will never win until we all come together
    (1)

  7. #7
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    Quote Originally Posted by Rydin View Post
    not necessarily directed at you (I know it seems that way since I did "Reply with quote" you) but its true that we don't need to debate FFXI's success or profitability... FFXI had some stuff that was really good and fun that could be applied to this game... At the devs discretion, of course...
    Because SE really does want the 500k people that played FFXI, but then the also want the people who didn't play FFXI... which means it is no longer us vs them... we are all one community....
    Sounds like a Black Eyed Peas commercial but its true

    If it is 50/50 then SE will never win until we all come together
    Problem with that is I don't think you could have it all, people have asked bethesda over and over again to make elder scrolls multiplayer. Every time they say no, not because they don't want to make everybody happy it's because they know that if you add multiplayer it takes away from what you can put into single player.

    Yoshi P's statement about a MMO being like a themepark is true but the context that he used it in suggested he hadn't really thought it through. It should have a wide variety of content like HNMs Dynamis, ZNM, and etc like a theme park sure. But if you try to split it into different types of gamers you start to split the game into fractions. If they push casual and hardcore then instead of saying having 3 dungeons in a patch for casual players you'd have 1 or 2.

    Each type of gamer would only be getting half a game whereas if they just made two games they could give both types a whole game.
    (0)
    Last edited by ArnoMorley; 03-25-2012 at 10:08 AM.

  8. #8
    Player
    Rydin's Avatar
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    Quote Originally Posted by ArnoMorley View Post
    Problem with that is I don't think you could have it all, people have asked bethesda over and over again to make elder scrolls multiplayer. Every time they say no, not because they don't want to make everybody happy it's because they know that if you add multiplayer it takes away from what you can put into single player.

    Yoshi P's statement about a MMO being like a themepark is true but the context that he used it in suggested he hadn't really thought it through. It should have a wide variety of content like HNMs Dynamis, ZNM, and etc like a theme park sure. But if you try to split it into different types of gamers you start to split the game into fractions. If they push casual and hardcore then instead of saying having 3 dungeons for in a patch for casual players you'd have 1 or 2.

    Each type of gamer would only be getting half a game whereas if they just made two games they could give both types a whole game.
    That is the number 1 issue... Yoshi believes he can appeal to all types of gamers... I really hope he can... but only time will tell

    As a community, we are definitely not making it easy on him...
    But then the point can be made that the consumer isn't obligated to be considerate of the producer...
    Yoshi wants us to buy into his product... share his vision... experience this world SE has created... he has to convince us that it is worth our money...

    No one is obligated to do anything and people definitely don't have to take my advice... but I feel like people would find a lot more enjoyment in the game if they went in with an open mind....
    And thats both side... pro AND Anti-FFXI
    (2)

  9. #9
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    Quote Originally Posted by Rydin View Post
    That is the number 1 issue... Yoshi believes he can appeal to all types of gamers... I really hope he can... but only time will tell

    As a community, we are definitely not making it easy on him...
    But then the point can be made that the consumer isn't obligated to be considerate of the producer...
    Yoshi wants us to buy into his product... share his vision... experience this world SE has created... he has to convince us that it is worth our money...

    No one is obligated to do anything and people definitely don't have to take my advice... but I feel like people would find a lot more enjoyment in the game if they went in with an open mind....
    And thats both side... pro AND Anti-FFXI
    That's really the biggest issue, you're never going to bring everybody together. It's like thinking you could bring republicans and democrats together, it would be nice and easier on all of us but it just won't happen.

    Tanaka wanted to appeal to all groups too, it's sounds very political like Yoichi Wada told them that's what they have to go do. SE's management expects the impossible out of the dev team. Like I said he may be able to provide content to both groups but it's giving each half a game, we're going to keep getting bored 2 weeks after the patch.

    What is more dangerous than just going after one market is having neither market satisfied. It's like how in the game revamping we didn't see crafting touched for a while because they were working on the battle system. Fighting classes were happy but how upset were crafters until the next update? And what about the disciplines of the land?
    (1)

  10. #10
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    Peptaru's Avatar
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    Tarragon Lai
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    Ragnarok
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    I chuckle when people reference "only 500k subscribers", but.... how many does FFXIV have right now? SURELY ITS MORE THAN 500k FOR PEOPLE TO SAY "ONLY"!!!
    (0)

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