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  1. #1
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    Killing difficult monsters in an open world can be fun, but there are certain aspects -- like camping -- that people just don't want to do.
    It would seem that (according to the posts in this thread) people are interested.

    Now the vast majority of us do not want the incredibly long respawn timers, but we do want the HNM scene back. Hopefully with no windows!

    I appreciate your posts but please try to not be so closed minded, and be open to the fact that alot of us want this.

    While I think that a mob that would take 100 people would be pretty cool. We all want our HNMs that can be taken down with our LS mates (alliance?).
    (1)
    Last edited by ThePatriarch; 03-26-2012 at 08:58 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ThePatriarch View Post
    I apologize but the majority of your posts just aren't too good sir.

    You claim that people don't want HNMs, but apparently (judging from this thread) they do.

    Rather than try to broadcast your opinion on all of us, how about you try to come to the realization that people are very interested in working together to come up with a valid means of having HNMs in this game that can cater to more than just the hardcore class.
    Okay, two things.


    1) I've suggested many ways to make both sides happy in other threads. Some very detailed such as this:

    Quote Originally Posted by Sephrick View Post
    Okay, here's my suggestion on how to make everyone happy:

    Open world

    The problem I've most witnessed people complain about in regard to having events focused in the open world, especially endgame, is situations of monopolization.

    People don't want to be handed things, the just want a fair shake at them without other players stepping on their toes. Sky was great in theory, but it quickly turned into a voke macro showdown with RMT bots included.

    Bounty System

    I think a good way to keep any one mob from being a claim fest would be to remove the drops from the mobs themselves.

    At this point it would be a two-fold endeavor. The Grand Companies have heard that there are schematics hidden in ruins around Eorzea for ancient and powerful equipment. However, recent events have awoken powerful monsters and they are terrorizing the land. Because of this, the Companies must focus their full attention on the beasts and ignore what could be a wild chocobo chase.

    Expedition Forces

    At a certain rank, the Grand Company has enough trust in you to divulge the location of known ruins. If you're so inclined, you can investigate. These are seperate zones, but not instances. Their only requirement for entrance is being of a certain rank. After all, even access to Sky was contingent on story progression.

    These open world areas are full of dangerous foes and pitfalls. It's up to the player to explore and discover where the schematics are located. Ultimately, they're a drop from a boss like abjurations in Sky. The schematics are U/U.

    Bounty Points

    So you've found some schematics. Or you just want to help fight the good fight.

    Either way, the Companies' master craftsmen can't be bothered with the schematics when they're so busy churning out equipment and supplies for soldiers to take on these new beasts roaming the land.

    The Grand Companies are willing to make a deal, they'll get you the attention of their master craftsmen if you aid in the battle against the roaming NMs.

    Each time a player participates in a kill on an NM, they get a certain amount of "Bounty Points." These can be accumulated for the big prize or, for those not interested in the schematics, for Company Seals.

    Instances

    Some people just want to schedule an LS event and play on their own schedule, this should be tailored to them.

    The Base Item

    The story is short and sweet: Grand Companies aren't the only citizens of Eorzea aware of the schematics. It is rumored that the Beast Tribes of Eorzea have been creating weaponry based on their own versions of the same schematics.

    In each of the strongholds is an entrance to an instanced raid. The Amalj'aa Armory, the Kobold Foundry and the Ixali Floating Keep.

    These raids eventually lead to a battle against a boss who drops a weaker version of the open world items.

    The Upgrade

    Garlean Magitek can do many wonderous things, including enhance weaponry of a specific design.

    Players can partake in difficult instanced raids on Garlean outposts in search of a functioning one-time-use piece of Magitek that will upgrade their specific equipment to the Open World version.

    Conclusion

    There's a balance in all of this. In the open world, you're not guaranteed a chance at the fight, but when you get claim and win you at least make some form of personal progress. In the instances your guaranteed a chance at the battle on your own schedule, but drop rates are low and require getting two specific drops per item.

    Ideally, both would be designed to take about the same amount of time. But both are influenced by luck. In the open world, a player may never get in on a kill or could just be around for all of them. The instances could go over like Dynamis -- I know people who head RDM hats hitting the ground whereas my LS saw three drop in as many years.

    This all leaves it up to the player to chose. There's plenty in the open world to explore and even terrible beasties to bump into.

    Everyone can choose their own path to the same items while still having to put in a significant amount of time.
    But people ignored it mostly replying only "HNMs should give better rewards." So much for balance and compromise, eh?

    2) 79.3% of players do not want claim wars. Question 10.

    Quote Originally Posted by Naoki_Yoshida
    This data is somewhat representative of the response seen to Question 9 data. The people have spoken. As such, we'll be operating under the premise that new PvE content, such as dungeons containing sought-after loot, will be instanced. By instancing content in this way, we'll be able to reduce claim wars and counter-camping and all that. There's also the added merit of enabling the level design team to work with a clear theme in mind, and create much more engaging and challenging content.
    Sorry, but as Yoshida said, the people have spoken.
    (2)
    Last edited by Sephrick; 03-26-2012 at 09:04 AM.