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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,548
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Again I’ll say if you can easily hit every positional without trying on a boss who’s hit box is half the arena wide what is the justification for melee doing so much more damage than the other DPS jobs

    Melee damage is designed around disengagement and the occasional missed positional but then square basically designs it so that you never actually have to deal with that problem except in the most recent 2 EX’s (which still hit the casters harder)

    If we are going to continue going down this road then melees either need to be nerfed or other DPS buffed, MNK does a whopping 1200 rDPS more than RDM on P8S, that is far too much variance for a job that doesn’t even have to try for uptime
    (1)

  2. #2
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If we are going to continue going down this road then melees either need to be nerfed or other DPS buffed, MNK does a whopping 1200 rDPS more than RDM on P8S, that is far too much variance for a job that doesn’t even have to try for uptime
    I would be careful about using week 1 data since most teams who cleared funneled all their loot into their top DPS (especially the ilvl 630 weapon), which increases the gap between the top and the bottom by a substantial amount.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,548
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazhar View Post
    I would be careful about using week 1 data since most teams who cleared funneled all their loot into their top DPS (especially the ilvl 630 weapon), which increases the gap between the top and the bottom by a substantial amount.
    That’s true but even accounting for that melee do 10% more damage for what amounts to a disadvantage to melee that doesn’t really functionally exist
    (0)