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  1. #1
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Hmm. I've been a career Monk since 2.0 and have recently swapped to Reaper. I thought about this for a while and I do agree they're outdated. With fights getting more complex mechanics, positionals are just false difficulty on your class now, more than anything. I like Reapers 2 positionals per 30 seconds but Monks can deffo go. It's much less stressful playing a ranged job, that's for sure.
    (2)

  2. #2
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Personally, I think MP is an outdated concept as well. Get rid of it and give us a set amount of charges. :^)
    (4)

  3. #3
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Raoabolic View Post
    Personally, I think MP is an outdated concept as well. Get rid of it and give us a set amount of charges. :^)
    I do agree with this also on summoner. I also think Black Mage needs a raise, lore be damned. No one wants to prog with a blm.
    (0)

  4. #4
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Let's be real, HP is an outdated mechanic. I say we should move to a three strike system where failure to follow mechanics three consecutive times just kills you outright. :^)
    (7)

  5. #5
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Never liked them. Just a busy work with a tiny benefits
    (1)

  6. #6
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jin- View Post
    Never liked them. Just a busy work with a tiny benefits
    I think this best describes it. POS are not fun.
    (2)

  7. #7
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    I like them and I feel like they're pretty fair too. Casual players don't really need to hit them most of the time. It gives you something to aim for though.
    (7)

  8. #8
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
    (0)

  9. #9
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Amenara View Post
    To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
    I would like to say its not even the end of the world if you decide to just ignore positionals if you dont feel like it. At least in regular content, although even when I did savage fights as a monk + reaper, I just stayed with the group and hit True North to get my damage bonus anyway.

    However Im no damage or parse expert so I'm sure the constant damage boosts for nailing every positional on queue with your rotation adds up; but I like to focus more on watching out mechanics than get greedy with trying to hit the sweet spots.
    (1)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I haven't seen the video but positionals should have been scrapped years ago.They do nothing at all and really don't feel rewarding to hit. I and several others did the math on this way back in storm blood one such thread as an example

    To take ninja as a quick example If they just stayed behind the boss and really didn't care about positionals you would never notice.. they'd lose 60 potency every ~30 seconds on their armor crush. which works out at a whopping total of 2 whole potency per second, this is something like 0.5% damage... Which is immeasurable as a variance that small would easily fall under the margin of error allowed for crits, directs or even a tiny fluctuation in latency As a result, there's no impact to them so should be scrapped entirely. Plus with more and more boss encounters not requiring them anyway the impact they carry is even less.

    Quote Originally Posted by Amenara View Post
    To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
    They're not even a relic from 1.0. In 1.0 the positional requirements were on the first skills of a combo not the last and they carried impact as a result. Hitting a positional allowed you to combo. Missing a positional wouldn't.

    Hell even tanks had them and it was pretty satisfying to successfully find that right moment to duck behind a boss land a hit to open up a higher damage combo and get back in front of the boss without turning it and ruining everyone else's combos.. That's real reward, real impact.

    ARR+ they're just weightless and pointless. and should have been axed years ago.. i would say take them back to the 1.23 system but we all the devs run a million miles from complex or actual rewarding gameplay.
    (1)
    Last edited by Dzian; 08-26-2022 at 04:14 PM.

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