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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reimmi View Post
    I'd be down with removing them in exchange for a different way of making melee complex.
    Mostly because they hamper boss design because the devs have to account for melee positionals
    The devs can, and have, just made positionless enemies for when positionals aren't necessary or dont work.
    There's not need to remove them from the jobs when you can just remove them from the enemies when needed.
    (19)

  2. #2
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    91
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Seraphor View Post
    The devs can, and have, just made positionless enemies for when positionals aren't necessary or dont work.
    There's not need to remove them from the jobs when you can just remove them from the enemies when needed.
    This is the best answer. Anyone pretending like positional hamstring fight design is conveniently ignoring bosses that are omnidirectional.

    That being said, I am not fundamentally opposed to seeing them get removed one day, but only once there is an adequate follow-up system in place that allows for the same amount of skill expression (or ideally more) in melees.
    (6)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    The devs can, and have, just made positionless enemies for when positionals aren't necessary or dont work.
    There's not need to remove them from the jobs when you can just remove them from the enemies when needed.
    So positionals aren't outdated because they can just be made meaningless anyway?
    (1)