



So positionals aren't outdated because they can just be made meaningless anyway?




I could say I don't like them because they make classes harder to play.
But that's exactly the point, isn't it?
Tanks don't have them, but in exchange they have to do other things such as positioning the boss, handling tank busters and protecting the party.
I can't explain ranged job rotations because some of them are actually like a tank rotation without anything else to distract them. There was a time when I would say the dot management on ranged jobs is their version of it, but now we have SMN, RDM, MCH and DNC which don't have these.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560


i'm sure glad I don't have to worry about positionals with summoner, I have quite enough to handle with the latest extreme without having to do positionals as well.
If Square is willing to make more fights like P2 where boss positioning is a little more dynamic and makes positionals hard to design around, I wouldn't mind if they ended up going away to make room for it. But as the game is now, I'd rather they still be relevant to a jobs kit. Even now I play monk as if it still has those old positionals. They have a subtle effect on feel for jobs that can make a job with lots of positionals more dynamic and fast paced as you move around the boss, having to dodge while simultaneously making sure you can get that extra potency off.
I think ideally if Square wants more fights like P2 where positionals are more a hindrance to design than a boon, then it'd be fair to just make them not require positionals. But for other fights I'd rather they be kept as they can add a bit more spice to melee jobs than just standing at the bosses backside and can make good tanking just that bit more important.


Not a fan of them. I never play any job that uses them because I'm very likely to forget which position I should use where.

I don't like how positionals are implemented now. There's only two moves with them and you have to hit them or you lose out on a lot of potency. I liked how MNK used to have them because positionals were more of something you look to do for optimizing your damage, you didn't lose out on so much if you missed a couple. Also 2 true north stacks + riddle of earth covered a lot, if a boss spins around too much just give them no positionals like P2S.
I hope I'm not the only one that half of the time I just flat out ignore positionals and just use true north when it's on cool down.
I hate having to worry about positioning myself during hectic boss fights that either they love to constantly be on the move or the tank loves to play tag with it.
i'm questioning if you actually played monk because missing monk positionals was a significant damage loss, in fact, the only melee which lost significant damage for missing positionals in Shadowbringers.I don't like how positionals are implemented now. There's only two moves with them and you have to hit them or you lose out on a lot of potency. I liked how MNK used to have them because positionals were more of something you look to do for optimizing your damage, you didn't lose out on so much if you missed a couple. Also 2 true north stacks + riddle of earth covered a lot, if a boss spins around too much just give them no positionals like P2S.
I don't mind just hate then when you ready to do your moves and suddenly aoes appear messing your positions up. I am also on the team of I really wish they get rid of the skill bloat. Some these classes are so full on skills its ridiculous that some literally fill almost 3 hotbars
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