Quote Originally Posted by Rydin View Post
A 4 hour dungeon... 3 times a week for 2 months... I'd do it...
What should be the difficulty level of the dungeon in relation to the ones we have now?
on par with AV/CC? harder?
Harder, much much harder, so it will take (taking into account the more hardcore crowd still) atleast 2 months to get a stratagy to beat it, with multiple bosses all requiring a unique stratagy to beat, the armoury system really opens it up to unique stratagies to multiple bosses in dungeons/raids, one boss might need one each DD, 2WHMs and a tank, whereas for another a specific DD could be a liability kind of how MNK/PUG is a liability for Ifrit with sears so your MNK/PUG is required to change before the next boss.

This however would need actions to be ready when you switch class/job (please add this) or change as soon as the previous boss has been killed.

Quote Originally Posted by Jinko View Post
I like collecting tokens or U/U currency to buy my gear, nothing like Relic that's too hardcore.
I said that the 200m+ or 2yrs to get relic was a little too hardcore, I would like to see 2-6 months to get the best of the best gear.

I really hope this idea gets to the devs