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  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Yoshi has posted many times, particularly in his post 2.0 reveal world interview tour, that the plan is to cater to the casual, the mid-cores, AND the hard-cores. I'm too lazy to spend an hour scavenging for the exact quotes, but those are the three groups Yoshi cited. He explained it somewhere along the lines of Casuals will log in for an hour here or there, which is a primary use for server-less worlds. The idea is for them to just log in, input the data, and quickly be grouped into that one hour dungeon to go. He also wants them to have at least one job to max without spending years getting there. Mid-cores being the bridge between casual players and the ones that ended up getting relic weapons in FFXI, hard-cores.

    Also, i remember distinctly because i was so very excited to read it, he also referred to this concept art

    as being a hard-core dungeon. 'A place where only the most powerful players could survive'.
    No mention was made at the 'length' of this dungeon, but if it is to cater to hard-core players,
    a one hour length seems kind of silly.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Viritess View Post
    As you've possibly seen in some of my past postings, i'm a big fan of dungeon crawls. If your to have long expansive dungeons then i'm of the opinion that you would need areas to save your progress so it can be picked up again when you have time. I also would support an personal Progress save as apposed to a group save.
    This is something similar to the way Nyzul isle worked. It was a 100 floor dungeon and every 5 floors you could essentially save your floor progress, and thereafter warp to that floor on subsequent runs. Every 20 floors you faced a boss fight that had to be cleared to save that floor and progress past it. If someone had a higher floor they could take you to that floor for a run, but you could not save that progress until you had beaten all the previous floors. Nyzul was a great casual event that only needed a party, could be done whenever you wanted as long as you had an assault tag to use, and was both fun and challenging. The drops were pimp too.

    This type of content in XI wasn't really aimed at hard core players though, but content that built upon it (mythic weapons) was aimed at hardcores. The mythic questline was really great because it made you do clear everything from the aht urghan expansion to earn them. I want that type of content included in XIV.

    The problem with dynamis in my mind was that it was aimed at the average player, but really only appealed to the hardcore player over the long haul. Dynamis would have sucked if it had save points though.

    I want to stress that I do think this game needs events that are built along the same lines as dynamis/limbus/salvage/einherjar in order to be really great. That doesn't mean that the good stuff should only drop from that type of event. I want to see items like empyrean weapons, and I also want to see something like the mythic weapon questline.

    I want to have some to earn with the gil I make when all my crafts are maxed out, and that also makes me full attack all the content in an expansion to qualify for. This was what made XI truly great, and it was that greatness that sets my level of expectation from SE. Sometimes I may seem critical of SE but its only because I have very high quality expectations from them. I will not settle for less than their best, and I don't think any other player should either. If I didn't think they could pull off the relaunch of this game I would not be playing it.

    Quote Originally Posted by NefarioCall View Post
    Yoshi has posted many times, particularly in his post 2.0 reveal world interview tour, that the plan is to cater to the casual, the mid-cores, AND the hard-cores.
    That is the impression I have gotten, and I don't expect content aimed at anyone but the broadest base of players until 2.0 launches. This is just my personal opinion, but we are getting small areas like the strongholds or darkhold as a stopgap measure that puts stuff in the game for us to do while they work towards 2.0. I've resolved to be patient and to focus on the basics like getting all my craft gather jobs leveled instead of working towards gear that will be invalidated as soon as the cap is increased. I don't mean this as criticism, and some of those events like Cutter's Cry show the promise this game and the current dev team holds. They should put stuff like this in post 2.0 in addition to more challenging raids.

    I cringe everytime I hear these events called raids or endgame though. We aren't even close to seeing endgame and real raids wouldn't force part of the shell to wait outside for their turn to join the event party to arrive. I'm in a shell now that probably won't do this type of event as a scheduled event after we get real raids. It will become more of a thing to do on free days when people are looking to do something casual.
    (2)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mireille View Post
    This is something similar to the way Nyzul isle worked. It was a 100 floor dungeon and every 5 floors you could essentially save your floor progress, and thereafter warp to that floor on subsequent runs. Every 20 floors you faced a boss fight that had to be cleared to save that floor and progress past it. If someone had a higher floor they could take you to that floor for a run, but you could not save that progress until you had beaten all the previous floors. Nyzul was a great casual event that only needed a party, could be done whenever you wanted as long as you had an assault tag to use, and was both fun and challenging. The drops were pimp too.

    This type of content in XI wasn't really aimed at hard core players though, but content that built upon it (mythic weapons) was aimed at hardcores. The mythic questline was really great because it made you do clear everything from the aht urghan expansion to earn them. I want that type of content included in XIV.

    The problem with dynamis in my mind was that it was aimed at the average player, but really only appealed to the hardcore player over the long haul. Dynamis would have sucked if it had save points though.

    I want to stress that I do think this game needs events that are built along the same lines as dynamis/limbus/salvage/einherjar in order to be really great. That doesn't mean that the good stuff should only drop from that type of event. I want to see items like empyrean weapons, and I also want to see something like the mythic weapon questline.

    I want to have some to earn with the gil I make when all my crafts are maxed out, and that also makes me full attack all the content in an expansion to qualify for. This was what made XI truly great, and it was that greatness that sets my level of expectation from SE. Sometimes I may seem critical of SE but its only because I have very high quality expectations from them. I will not settle for less than their best, and I don't think any other player should either. If I didn't think they could pull off the relaunch of this game I would not be playing it.



    That is the impression I have gotten, and I don't expect content aimed at anyone but the broadest base of players until 2.0 launches. This is just my personal opinion, but we are getting small areas like the strongholds or darkhold as a stopgap measure that puts stuff in the game for us to do while they work towards 2.0. I've resolved to be patient and to focus on the basics like getting all my craft gather jobs leveled instead of working towards gear that will be invalidated as soon as the cap is increased. I don't mean this as criticism, and some of those events like Cutter's Cry show the promise this game and the current dev team holds. They should put stuff like this in post 2.0 in addition to more challenging raids.

    I cringe everytime I hear these events called raids or endgame though. We aren't even close to seeing endgame and real raids wouldn't force part of the shell to wait outside for their turn to join the event party to arrive. I'm in a shell now that probably won't do this type of event as a scheduled event after we get real raids. It will become more of a thing to do on free days when people are looking to do something casual.
    I am so intimidated by this post...

    edit: ok, I read it... and I agree with your point about braod content pre-2.0...
    I honestly dont expect anything before 2.0... anything he adds at this point is bonus... and I'm ok with that... I think most of the request we are seeing relate to post-2.0 content
    (1)

  4. #4
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    I am so intimidated by this post...
    Now you made it show up twice in a row. (͡๏̯͡๏)

    It's not hard to get through though. :P
    (1)
    Last edited by Mychael; 03-25-2012 at 03:45 AM.

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mychael View Post
    Now you made it show up twice in a row. (͡๏̯͡๏)

    It's not hard to get through though. :P
    Its words on top of words, beside words, combined with words.... inside of words


    Its the inception of forum posts
    (1)

  6. #6
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rydin View Post
    Its words on top of words, beside words, combined with words.... inside of words


    Its the inception of forum posts
    If I have something to say I say it. Honestly I don't expect everyone to read really long posts even if I am the one making them.

    Quote Originally Posted by Delsus View Post
    The devs said AV was the best mob they made, and if Tanaka was still incharge here, he would prolly make a grand return.
    Tanaka made great content, and its a shame he wasn't more involved in content creation in XIV. He is still involved with software development, so who is to say he won't make some content for this game at some point? I am sure we will see the great NMs from other FF titles eventually, just not at 50 cap.

    That said the game has to appeal to a broad base of players in order to attract people who will become hardcore players of XIV. They have to build something that people will check out, and a certain percent of those will go for hardcore content. A certain percent will leave for another game, or play this casually along with other MMOs.
    (0)

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mireille View Post
    If I have something to say I say it. Honestly I don't expect everyone to read really long posts even if I am the one making them.
    You don't come off as overly aggressive or hostile... So I'm happy with your posts
    reading is fundamental
    (0)