Yoshi has posted many times, particularly in his post 2.0 reveal world interview tour, that the plan is to cater to the casual, the mid-cores, AND the hard-cores. I'm too lazy to spend an hour scavenging for the exact quotes, but those are the three groups Yoshi cited. He explained it somewhere along the lines of Casuals will log in for an hour here or there, which is a primary use for server-less worlds. The idea is for them to just log in, input the data, and quickly be grouped into that one hour dungeon to go. He also wants them to have at least one job to max without spending years getting there. Mid-cores being the bridge between casual players and the ones that ended up getting relic weapons in FFXI, hard-cores.
Also, i remember distinctly because i was so very excited to read it, he also referred to this concept art
as being a hard-core dungeon. 'A place where only the most powerful players could survive'.
No mention was made at the 'length' of this dungeon, but if it is to cater to hard-core players,
a one hour length seems kind of silly.



Reply With Quote






