Page 8 of 16 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 157
  1. #71
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by NefarioCall View Post
    ... i really don't see how i will continue to play this game long term if 1 hour is the maximum length of a dungeon long term.
    Without a BARE MINIMUM 3 HOUR series, i will likely leave the game some months after 2.0
    I'm all for the shorter content, and perhaps even most of the time this is the best fit,
    but the epic mega dungeons are the delicious prize when one has the time for those most epic memories.
    Without that... i couldn't.
    This is sort of what I was trying to get at. There should be some content that caters to the people who want an event like dynamis, but dynamis worked best with a tight knit group of people who showed every run, followed instructions, and took the time to learn what they were doing. When dynamis needed 30+ people to do successfully it was very hard to find that many people willing to commit four hours to an event. The people who weren't committed or couldn't follow instructions linked east gate every run.

    Tanking for four hours was a lot of work too. At least in XIV you could rotate people's jobs around and that might make the event more bearable to people with critical roles.

    Most players are probably going to want shorter events, but that doesn't mean SE should make everything cater to the average player.
    (1)

  2. #72
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    even though this is a joke thread, I do agree with you Mireille.

    There should be a some amount of content for those of us who occasionally like to put in an all nighter.
    (1)

  3. #73
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    As you've possibly seen in some of my past postings, i'm a big fan of dungeon crawls. If your to have long expansive dungeons then i'm of the opinion that you would need areas to save your progress so it can be picked up again when you have time. I also would support an personal Progress save as apposed to a group save.

    If your going with the same group anyway, both options work. But if one or two your got half way through can't make it, perhaps 2 others can. and the one who couldn't make it can take their saved point to another group in order to continue.

    It costs no one the challenge persay. but allows folks to have real life happen, and still enjoy a long dungeon experience.

    WHy not something absurdly classic looking. A save point. name it whatever you like, with whatever back story you wish. But it could be kinda fun walking over to a glowing circle like you did in FF1 and on.

    I think having dungeons that don't degrade into some version of boss hallways will hinge on a sort of self progress save such as this. And to add non pre mapped Maze like dungeons would definately need the removal of timers.

    But theres another type of timer i've never quite enjoyed. Though its usually used to keep groups from stacking insane amounts of healers. Enrage timers. I've never liked them, and i always wished that they could devise some mechanic that allowed even a semi underpowered "Stat" wise group that could skillfully avoid damage all the time possible to down a boss.

    If incapping parts of bosses required say 1-2 certain jobs/classes so to say, Boss X has a head, 2 eyes and 4 limbs, and between all those parts you'd need the attacks of 5-6 different classes to incap them all that might be both a way to limit healer stacking and encourage non any class stacking and thus lessening the need for enrage timers.

    But thats a bit off topic.

    TL;DR (as always with my posts) Some classic "looking" FF save points. thats save your personal progress transferable to any group that has made it that far.

    Thoughtful placement of said "Save points" Perhaps in a 4 floor dungeon, its at the enterance of each floor, thus making each floor a dungeon run itself. but allowing it to also be continous dungeon experience

    Gut the Total dungeon timer so you can make it a bit of a maze and maybe blackout the map so you have to find your way a bit.

    Thanks for reading.
    (2)

  4. #74
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    LOL i have enough trouble witht the 8 person ones, but it would be awesome to have a 16 person/2 team one
    (0)

  5. #75
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I do want content that requires more people near or when 2.0 comes out (and there are enough players to support realistically tackling it), but I don't necessarily want a crazy-long dungeon. Fights are a bit more challenging now than they were in XI (mostly because of the increase in speed and mobility of fights), and a few wipes could mean you never see the rest of the instance. If people have to sit through 4 hours of this, only to never make it to the end boss... it's going to be hard.

    "But... Dynamis was this way! Limbus was this way," you might say. Well you forget that, with the exception of 'end' bosses (of which there were only a few), you could go from start to finish without much trouble.

    A good 'compromise' to this would be instances that 'saved' you and reset every few days. This way, your group could come back over time and rework their strategies to fight different bosses. Of course, this REMOVES the challenge of 'hurrying' through an instance, but... that's the only real way I could see "LONG" instances working in this game.
    (0)

  6. #76
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Yoshi has posted many times, particularly in his post 2.0 reveal world interview tour, that the plan is to cater to the casual, the mid-cores, AND the hard-cores. I'm too lazy to spend an hour scavenging for the exact quotes, but those are the three groups Yoshi cited. He explained it somewhere along the lines of Casuals will log in for an hour here or there, which is a primary use for server-less worlds. The idea is for them to just log in, input the data, and quickly be grouped into that one hour dungeon to go. He also wants them to have at least one job to max without spending years getting there. Mid-cores being the bridge between casual players and the ones that ended up getting relic weapons in FFXI, hard-cores.

    Also, i remember distinctly because i was so very excited to read it, he also referred to this concept art

    as being a hard-core dungeon. 'A place where only the most powerful players could survive'.
    No mention was made at the 'length' of this dungeon, but if it is to cater to hard-core players,
    a one hour length seems kind of silly.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  7. #77
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    I would also like to see over 8 people group content maybe this will come after the server merger in a patch of sorts if not i'm sure it will in 2.0 .
    (0)

  8. #78
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    3
    Quote Originally Posted by Raistlin View Post
    when they implement something to can divide your runs in different days. Forcing people to play 4 hours in a row, instead saving instance data and reseting it once a week is not a way. We neeed first a system like others MMO to can split your runs in differents days.

    Clear or Wipe is not a good dungeon system in 2012, i think we need more challenge dungeons, where you can "save" your instance and try it again the next day from where you left it.

    Totally Agree
    (0)

  9. #79
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by carlosx View Post
    something to think about 2 words..... server memory...... you cant have a event dugenon runing on server memory core when 10 teams specting to acces a long time big grup events will have same as Dynamics.
    Explain how other MMO's can do this then ?

    We aren't playing FF11 and its not 2002 any more.

    I am willing to bet that Crystal Tower won't be open world like Sky was, it will be dungeon content similar to Nyzul.

    People are using the word "raid" to describe what we have in game at the moment, what we currently have are dungeons, raids are content designed for large groups similar to Dynamis or 10-25 man content in WoW.

    Right now we have no raids, I'm sure after 2.0 there will be raid content though.
    (1)
    Last edited by Jinko; 03-24-2012 at 09:39 PM.

  10. #80
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think you're being a little ambitious asking for that when the devs seem incapable of producing a fight that involves anything more complex than throwing mass BRD or BLM at it.
    (1)

Page 8 of 16 FirstFirst ... 6 7 8 9 10 ... LastLast