As you've possibly seen in some of my past postings, i'm a big fan of dungeon crawls. If your to have long expansive dungeons then i'm of the opinion that you would need areas to save your progress so it can be picked up again when you have time. I also would support an personal Progress save as apposed to a group save.

If your going with the same group anyway, both options work. But if one or two your got half way through can't make it, perhaps 2 others can. and the one who couldn't make it can take their saved point to another group in order to continue.

It costs no one the challenge persay. but allows folks to have real life happen, and still enjoy a long dungeon experience.

WHy not something absurdly classic looking. A save point. name it whatever you like, with whatever back story you wish. But it could be kinda fun walking over to a glowing circle like you did in FF1 and on.

I think having dungeons that don't degrade into some version of boss hallways will hinge on a sort of self progress save such as this. And to add non pre mapped Maze like dungeons would definately need the removal of timers.

But theres another type of timer i've never quite enjoyed. Though its usually used to keep groups from stacking insane amounts of healers. Enrage timers. I've never liked them, and i always wished that they could devise some mechanic that allowed even a semi underpowered "Stat" wise group that could skillfully avoid damage all the time possible to down a boss.

If incapping parts of bosses required say 1-2 certain jobs/classes so to say, Boss X has a head, 2 eyes and 4 limbs, and between all those parts you'd need the attacks of 5-6 different classes to incap them all that might be both a way to limit healer stacking and encourage non any class stacking and thus lessening the need for enrage timers.

But thats a bit off topic.

TL;DR (as always with my posts) Some classic "looking" FF save points. thats save your personal progress transferable to any group that has made it that far.

Thoughtful placement of said "Save points" Perhaps in a 4 floor dungeon, its at the enterance of each floor, thus making each floor a dungeon run itself. but allowing it to also be continous dungeon experience

Gut the Total dungeon timer so you can make it a bit of a maze and maybe blackout the map so you have to find your way a bit.

Thanks for reading.