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  1. #51
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I would like a 16 person raid if it was like cutters cry on a grander scale. Party's split into 2 groups, then split into 4. Solving puzzles. The 2 party's each down a mini boss then meet up for the main boss. That could be fun.

    Also the final boss should have multiple target-able parts that make use of people incap moves to create a more dynamic strategy.
    (2)

  2. #52
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by syntaxlies View Post
    Also the final boss should have multiple target-able parts that make use of people incap moves to create a more dynamic strategy.
    When did you start making a whole lot of sense, Syntax?
    I support this
    (0)

  3. #53
    Player
    Jenday's Avatar
    Join Date
    Jul 2011
    Posts
    38
    Character
    Jenday Madara
    World
    Balmung
    Main Class
    Gladiator Lv 50
    sick of the whole time limit crap myself, its all rush rush rush all the time
    (0)

  4. #54
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80


    At least it had better be.
    a crap load of one hour dungeons just won't cut it.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #55
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    I love how people say "people couldn't stay for 4hrs" when the FFXI players know we did that in dynamis and in sky we would sometimes farm for 6-8hrs.
    (0)

  6. #56
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Delsus View Post
    I love how people say "people couldn't stay for 4hrs" when the FFXI players know we did that in dynamis and in sky we would sometimes farm for 6-8hrs.
    yes but they've been trending the opposite direction based on this
    (0)

  7. #57
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Rydin View Post
    yes but they've been trending the opposite direction based on this
    Yeah, Pandamonium Warden was the second hardest NM in the game, first was Absolute Virtue pre vanapocolipse (lvl cap rise) Absolute Virtue could only be beaten with exploits that got nerfed, and Pandamonium Warden got nerfed to make things like this 18hr fight not happen, The only reason SE nerfed PW was because of the possible law suites when people were forced to play that long to kill him.
    (0)

  8. #58
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Delsus View Post
    Yeah, Pandamonium Warden was the second hardest NM in the game, first was Absolute Virtue pre vanapocolipse (lvl cap rise) Absolute Virtue could only be beaten with exploits that got nerfed, and Pandamonium Warden got nerfed to make things like this 18hr fight not happen, The only reason SE nerfed PW was because of the possible law suites when people were forced to play that long to kill him.
    Exactly.. and law suits scare companies... A LOT...
    enough to make them go from one extreme to another....
    Going from 18 hour multiple alliance fights to 25 minute, 8 man content
    (0)

  9. #59
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    AV was killable with the proper abilities to lock out most of his powers. PW was killable with necro BLU.... i'd say PW was harder til the level jump.
    (0)

  10. #60
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Asiaine View Post
    I have enough trouble finding 8 people for an hour ; ;

    Maybe if it was 'open ended' (can go with 17, 20, 30, whatever) so that if people disapear, or have to go, the rest can push on?
    a dungeon that scales with your party size <3
    (0)

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