I like collecting tokens or U/U currency to buy my gear, nothing like Relic that's too hardcore.You actually bring up a good question... something I was pondering
Should a 4 hour raid give the best gear outright...
Have a low drop rate of the best gear
or some system where you have to do this a few times a week for weeks or months to work up to the best gear?
what say you all?
Harder, much much harder, so it will take (taking into account the more hardcore crowd still) atleast 2 months to get a stratagy to beat it, with multiple bosses all requiring a unique stratagy to beat, the armoury system really opens it up to unique stratagies to multiple bosses in dungeons/raids, one boss might need one each DD, 2WHMs and a tank, whereas for another a specific DD could be a liability kind of how MNK/PUG is a liability for Ifrit with sears so your MNK/PUG is required to change before the next boss.
This however would need actions to be ready when you switch class/job (please add this) or change as soon as the previous boss has been killed.
I said that the 200m+ or 2yrs to get relic was a little too hardcore, I would like to see 2-6 months to get the best of the best gear.
I really hope this idea gets to the devs![]()
I like that... that reminds me of a thread I had that talked about having special objectives in a boss fight that had incaps that really played heavily into the fight (Winnable without the incap... but so hard that people would really try for them)Harder, much much harder, so it will take (taking into account the more hardcore crowd still) atleast 2 months to get a stratagy to beat it, with multiple bosses all requiring a unique stratagy to beat, the armoury system really opens it up to unique stratagies to multiple bosses in dungeons/raids, one boss might need one each DD, 2WHMs and a tank, whereas for another a specific DD could be a liability kind of how MNK/PUG is a liability for Ifrit with sears so your MNK/PUG is required to change before the next boss.
and combos/battle regimen playing into the incap system... and certain jobs (Or job combinations in the BR) being required for certain incaps. So to totally incap a certain NM, you might need WAR, PLD, DRG, MNK and WHM
So you could go at it with all WHM, BLM, BRD and tank... but you'd just be making the fight harder on yourself since you can do all the optional stuff
Then you'd see this
WHM, WHM, BLM, BRD, WAR, DRG, MNK, PLD....
Which is so much better than
WHM, WHM, BRD, BRD, WAR, BLM, BLM, BLM
And there is also the added challenge of being able to be efficient with each class.. figuring out how to make PLD more efficient in the fight or keep MNK safe....
It would really open the strategy up...
Last edited by Rydin; 03-25-2012 at 01:54 AM.
What if the weapons you earned while "progressing" were still good. Just an example (with 5 "stages"), stage 1 should was meh (available for cheap), stage 2 an "average" weapon (1-2 weeks), stage 3 up with the blue dungeon drops (~1 month), stage 4 about equal to a "lucky" materia'd weapon or even slightly better (and include crafted parts, so the crafters don't get cut out; also should take ~2-3 months, depending on just how "hardcore" you are), and stage 5 (~4-6 months) was slightly better than any available weapon (also with crafted parts).
Definitely harder, but not in a grind-y way. I like how CC requires two separate groups to work together; i'd like to see that play a part in this long dungeon, though not necessarily the ultra-sensitive "kill at same time" objective; maybe like I said in another thread, with the two parties choosing left/right and having to complete up to a certain point in their "path" before the others could progress (should take roughly the same amount of time for both paths unless an error; neither party should be waiting too long). Bosses should be more difficult, again not in higher HP and stronger attacks, but I think some "phases" would be good. Yeah, Batraal's weapons glow and ifrit rages, but I mean like you defeat the first form of a boss and the next one shows up, with completely different strategy required. More "environmental" moves that you have to dodge help make the fight more interesting, but they shouldn't be the only difficult part of the fight (i.e. Ifrit's eruptions). Also something I'd like to point out is that the final room of a dungeon doesn't have to be a single boss with a few little mobs to harass the DD. Especially with 16 people, you could have two bosses, a boss that summons smaller bosses (Kirin), many small bosses that work together (Moogle), two bosses that loose aggro and run toward each other to form a much harder boss--there are so many possibilities that SE could explore rather than just high HP and strong attacks.
Last edited by Mychael; 03-25-2012 at 02:04 AM.
The thing is about relics it was not hardcore, I got mine by being smart Sold all my 10-15 mil + items during inflation had about 200+ mil when done, came back bought everything back for 3 mil and started on my shield. Relics was all about money. The relic only cost 200 + mil if you bought all notes from players if you spent the mil to do every dyna and got all the notes could get a relic less than a year.
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