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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rydin View Post
    You actually bring up a good question... something I was pondering

    Should a 4 hour raid give the best gear outright...
    Have a low drop rate of the best gear
    or some system where you have to do this a few times a week for weeks or months to work up to the best gear?

    what say you all?
    I like collecting tokens or U/U currency to buy my gear, nothing like Relic that's too hardcore.
    (0)

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Rydin View Post
    A 4 hour dungeon... 3 times a week for 2 months... I'd do it...
    What should be the difficulty level of the dungeon in relation to the ones we have now?
    on par with AV/CC? harder?
    Harder, much much harder, so it will take (taking into account the more hardcore crowd still) atleast 2 months to get a stratagy to beat it, with multiple bosses all requiring a unique stratagy to beat, the armoury system really opens it up to unique stratagies to multiple bosses in dungeons/raids, one boss might need one each DD, 2WHMs and a tank, whereas for another a specific DD could be a liability kind of how MNK/PUG is a liability for Ifrit with sears so your MNK/PUG is required to change before the next boss.

    This however would need actions to be ready when you switch class/job (please add this) or change as soon as the previous boss has been killed.

    Quote Originally Posted by Jinko View Post
    I like collecting tokens or U/U currency to buy my gear, nothing like Relic that's too hardcore.
    I said that the 200m+ or 2yrs to get relic was a little too hardcore, I would like to see 2-6 months to get the best of the best gear.

    I really hope this idea gets to the devs
    (1)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Delsus View Post
    Harder, much much harder, so it will take (taking into account the more hardcore crowd still) atleast 2 months to get a stratagy to beat it, with multiple bosses all requiring a unique stratagy to beat, the armoury system really opens it up to unique stratagies to multiple bosses in dungeons/raids, one boss might need one each DD, 2WHMs and a tank, whereas for another a specific DD could be a liability kind of how MNK/PUG is a liability for Ifrit with sears so your MNK/PUG is required to change before the next boss.
    I like that... that reminds me of a thread I had that talked about having special objectives in a boss fight that had incaps that really played heavily into the fight (Winnable without the incap... but so hard that people would really try for them)
    and combos/battle regimen playing into the incap system... and certain jobs (Or job combinations in the BR) being required for certain incaps. So to totally incap a certain NM, you might need WAR, PLD, DRG, MNK and WHM
    So you could go at it with all WHM, BLM, BRD and tank... but you'd just be making the fight harder on yourself since you can do all the optional stuff

    Then you'd see this
    WHM, WHM, BLM, BRD, WAR, DRG, MNK, PLD....

    Which is so much better than
    WHM, WHM, BRD, BRD, WAR, BLM, BLM, BLM

    And there is also the added challenge of being able to be efficient with each class.. figuring out how to make PLD more efficient in the fight or keep MNK safe....
    It would really open the strategy up...
    (0)
    Last edited by Rydin; 03-25-2012 at 01:54 AM.

  4. #4
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Jinko View Post
    I like collecting tokens or U/U currency to buy my gear, nothing like Relic that's too hardcore.
    What if the weapons you earned while "progressing" were still good. Just an example (with 5 "stages"), stage 1 should was meh (available for cheap), stage 2 an "average" weapon (1-2 weeks), stage 3 up with the blue dungeon drops (~1 month), stage 4 about equal to a "lucky" materia'd weapon or even slightly better (and include crafted parts, so the crafters don't get cut out; also should take ~2-3 months, depending on just how "hardcore" you are), and stage 5 (~4-6 months) was slightly better than any available weapon (also with crafted parts).


    Quote Originally Posted by Rydin View Post
    A 4 hour dungeon... 3 times a week for 2 months... I'd do it...
    What should be the difficulty level of the dungeon in relation to the ones we have now?
    on par with AV/CC? harder?
    Definitely harder, but not in a grind-y way. I like how CC requires two separate groups to work together; i'd like to see that play a part in this long dungeon, though not necessarily the ultra-sensitive "kill at same time" objective; maybe like I said in another thread, with the two parties choosing left/right and having to complete up to a certain point in their "path" before the others could progress (should take roughly the same amount of time for both paths unless an error; neither party should be waiting too long). Bosses should be more difficult, again not in higher HP and stronger attacks, but I think some "phases" would be good. Yeah, Batraal's weapons glow and ifrit rages, but I mean like you defeat the first form of a boss and the next one shows up, with completely different strategy required. More "environmental" moves that you have to dodge help make the fight more interesting, but they shouldn't be the only difficult part of the fight (i.e. Ifrit's eruptions). Also something I'd like to point out is that the final room of a dungeon doesn't have to be a single boss with a few little mobs to harass the DD. Especially with 16 people, you could have two bosses, a boss that summons smaller bosses (Kirin), many small bosses that work together (Moogle), two bosses that loose aggro and run toward each other to form a much harder boss--there are so many possibilities that SE could explore rather than just high HP and strong attacks.
    (0)
    Last edited by Mychael; 03-25-2012 at 02:04 AM.

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    I like collecting tokens or U/U currency to buy my gear, nothing like Relic that's too hardcore.
    The thing is about relics it was not hardcore, I got mine by being smart Sold all my 10-15 mil + items during inflation had about 200+ mil when done, came back bought everything back for 3 mil and started on my shield. Relics was all about money. The relic only cost 200 + mil if you bought all notes from players if you spent the mil to do every dyna and got all the notes could get a relic less than a year.
    (0)