I don't have as many issues with the story in general, but I would also welcome more solo instances. It's a place they can really do unique things, like the puzzle instance in ShB.
That's why there's a literal deluge of side-quests, roulettes, and other content as well. FFXIV has never been about racing through the MSQ to get to "endgame" - the journey itself is intended as the core experience. Mix up the MSQ with other things if you want more combat in the process. There's options for you. But the story approach is a core of what makes FFXIV the game it is. Changing that would alienate far more people.
You could mix up the MSQ with other content...if the MSQ wouldn't regularly have important systems locked behind it. Sure I could do roulettes as a change of pace but as soon as I get a job to 90 I'm essentially gimping myself for not completing the MSQ to the point that it unlocks tomestone vendors or any of the max level content. The same already applies to level 50 and then every 10 levels after.
Who even is "everyone"?
That's cool that you find combat related things to do after you complete the MSQ, but when you are a new player going through it for the first time for hundreds of hours and have little gameplay outside of dungeons then you have to see why the MSQ being combat light can be seen as an issue.Given my day to day interaction with the game consists of 6-7 Roulettes, 6-8 Crystalline Conflict matches (currently; it may go up when I hit the next tier to meet my goal of getting the Archfiend Attire before the season resets with 6.2), and a once weekly run of Aglaia... the MSQ being relatively combat-light outside of dungeons is perfectly fine in my book.
FF 14 is a JRPG first and an MMO second.
Yet somehow seems to neglect key elements of both...
It's becoming closer to a glorified visual novel on many fronts and mysteriously I find that the very same posters who deny this will then swoop into any thread politely requesting more midcore or competitive content and declare that we don't need any.
I mean, I think the option for new players should let them start in 6.1 or w/e with a free story skip/level boost with the purchase of the new expansion in 7.0.
No, removing the MSQ's isn't necessary - and isn't what many of us would like to see happen. I do think the approach TESO takes would be beneficial moving forward, though. Where each new expansion is basically self contained, scales to the player character and can be explored in whatever order they so choose.
It effectively is, but still gives you the option to do the old MSQ content if you so desire. It also lets people who just want to hop into current content to play do so.
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