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  1. #1
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Given my day to day interaction with the game consists of 6-7 Roulettes, 6-8 Crystalline Conflict matches (currently; it may go up when I hit the next tier to meet my goal of getting the Archfiend Attire before the season resets with 6.2), and a once weekly run of Aglaia... the MSQ being relatively combat-light outside of dungeons is perfectly fine in my book.
    (7)
    Last edited by Cilia; 08-06-2022 at 03:25 PM.
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cilia View Post
    Given my day to day interaction with the game consists of 6-7 Roulettes, 6-8 Crystalline Conflict matches (currently; it may go up when I hit the next tier to meet my goal of getting the Archfiend Attire before the season resets with 6.2), and a once weekly run of Aglaia... the MSQ being relatively combat-light outside of dungeons is perfectly fine in my book.
    That's cool that you find combat related things to do after you complete the MSQ, but when you are a new player going through it for the first time for hundreds of hours and have little gameplay outside of dungeons then you have to see why the MSQ being combat light can be seen as an issue.
    (4)

  3. #3
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amenara View Post
    That's cool that you find combat related things to do after you complete the MSQ, but when you are a new player going through it for the first time for hundreds of hours and have little gameplay outside of dungeons then you have to see why the MSQ being combat light can be seen as an issue.
    The issue with that is non-instanced content is... really shallow. Since the game sticks heavily to the tank / healer / DPS trinity, anything that isn't designed for party gameplay needs to be pretty simple... and fighting monsters in the overworld gets really boring, really fast, since it's just using the same combo over and over (with a self-heal mechanic if you really need it) until whatever it is you're fighting dies. Solo instances can break that up, but they too come down to the same shallow gameplay (dodge AoEs, kill adds, self-heal if necessary, beat main target until it stops moving). Roleplay mode helps, but mechanically speaking that's just forcing people to play a dumbed-down shell of another Job.

    I agree the number of cutscenes, particularly in Shadowbringers and even more so in Endwalker, can be a bit egregious, but if you find yourself bored with cutscenes just go do some dungeons or PvP. Dungeons teach you how to do your role and play your job (functionally, if not well) and PvP is a nice distraction that affords cool glamour options. Besides which, it's a modern Final Fantasy game; boatloads of cutscenes are par for the course and have been so since... the PSX era? Or did it really get egregious with X? Either way, you should know what you're signing up for.
    (0)
    Last edited by Cilia; 08-07-2022 at 02:50 PM.
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  4. #4
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Cilia View Post
    The issue with that is non-instanced content is... really shallow. Since the game sticks heavily to the tank / healer / DPS trinity, anything that isn't designed for party gameplay needs to be pretty simple... and fighting monsters in the overworld gets really boring, really fast, since it's just using the same combo over and over (with a self-heal mechanic if you really need it) until whatever it is you're fighting dies. Solo instances can break that up, but they too come down to the same shallow gameplay (dodge AoEs, kill adds, self-heal if necessary, beat main target until it stops moving). Roleplay mode helps, but mechanically speaking that's just forcing people to play a dumbed-down shell of another Job.

    I agree the number of cutscenes, particularly in Shadowbringers and even more so in Endwalker, can be a bit egregious, but if you find yourself bored with cutscenes just go do some dungeons or PvP. Dungeons teach you how to do your role and play your job (functionally, if not well) and PvP is a nice distraction that affords cool glamour options. Besides which, it's a modern Final Fantasy game; boatloads of cutscenes are par for the course and have been so since... the PSX era? Or did it really get egregious with X? Either way, you should know what you're signing up for.
    I think that speaks to the quality of lower level gameplay more so than just blaming it on the trinity system. Jobs are incredibly shallow from 1-50 and it only gets worse each expansion as the level cap goes up and abilities are removed/added with the focus always being max level (Healer gameplay during MSQ is a whole other can of worms). When I think of Final Fantasy game I think about incredible cutscenes but at the same time the gameplay is fun and challenging. The problem is we are only getting one part of it, and it almost seems like the devs know gameplay while leveling isn't great so they keep focusing harder and harder on the story part and we lose out more and more on the gameplay.

    Quote Originally Posted by VelKallor View Post
    Thats like taking Lord of the Rings and just hand them the final chapters of Return of the King...they wont have a single idea what the hell is going on. The story elements of ALL the expacs are part and parcel of Endwalker..the idea itself is utterly ludicrous.

    Seriously, I ask you, when you buy a brand new book, do you then flip to the end and read the last few pages? Buy a mystery book and then flip to the end to see whodunit?
    I'm not saying it is mandatory at all. The story is still there for those who want to play through it. Hell put a notice that you will be missing context of the story if you skip it and also point them to the NG+ feature if they want to go back and see it all later. The point I am making is that it would be nice to have the option for new players who just want to do endgame things with friends or just want to play all the new stuff to have that option instead of forcing them into hundreds of hours of story that may burn them out and make them want to quit.
    (4)
    Last edited by Amenara; 08-07-2022 at 02:59 PM.

  5. #5
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VelKallor View Post
    I find the combat sequences fine as is...this isnt another MMO that has you in combat all the damned time...it gets wearing.
    Sitting in front of a visual novel when I signed up to play an MMO gets wearing
    (16)

  6. #6
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lustre View Post
    Sitting in front of a visual novel when I signed up to play an MMO gets wearing
    EW is particularly egregious with this one.
    And the scarce combat scenarios don't help, they last too long, break the pace, enemies are very bullet spongy and there's not a consistent checkpoint system. Also, I'm not fond of controlling anyone that's not my character (Notable exception: THIS IS THANCRED)
    I acknowledge that they tried to add variety with the pseudo stealth/stalk missions, but boy did they turn unfun quickly.

    On the other end of the spectrum, SWTOR pads the story bits with so much combat and busy work, I groan when I reach certain points of the story (which I mostly enjoy). What I'm saying is that games should strive for balance.
    (6)

  7. #7
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    FF 14 is a JRPG first and an MMO second.
    (2)

  8. #8
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by VelKallor View Post
    FF 14 is a JRPG first and an MMO second.
    Yet somehow seems to neglect key elements of both...

    It's becoming closer to a glorified visual novel on many fronts and mysteriously I find that the very same posters who deny this will then swoop into any thread politely requesting more midcore or competitive content and declare that we don't need any.
    (16)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Theodric View Post
    Yet somehow seems to neglect key elements of both...

    It's becoming closer to a glorified visual novel on many fronts and mysteriously I find that the very same posters who deny this will then swoop into any thread politely requesting more midcore or competitive content and declare that we don't need any.
    Maybe you should try actually doing content instead of idling in Limsa? There's plenty of stuff to do in the game once you're done with the MSQ and the MSQ itself mixes dungeons in throughout the story, so its not like there isn't content during the MSQ.
    (3)

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ransu View Post
    Maybe you should try actually doing content instead of idling in Limsa? There's plenty of stuff to do in the game once you're done with the MSQ and the MSQ itself mixes dungeons in throughout the story, so its not like there isn't content during the MSQ.
    I don't spend my time idling in Limsa, actually. Though certainly, such comments prove my point as to what the game is well known for!

    As you can see my checking my character profile on the lodestone, I've accomplished most of what I set out to do. I could pursue another lengthy grind for the sake of it but I have more interesting things to do with my free time than that. Especially given the lack of an equivalent to Eureka or Bozja that involves a lengthy grind but brings the community together into one big, chaotic zone.

    I think it's strange, too, when people try to insinuate that players shouldn't ask for more things to do if they run out of stuff that interests them. I don't find savage or ultimate raiding in this game to be particularly engaging - since none of the encounters are treated as canon content and they're more like glorified trails than actual raids.

    I do a lot of PvP though!
    (11)

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