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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gararr View Post
    This is a result of SE oversimplified healers but also NEEDING to give healers X# of buttons every expansion. They keep padding it out by constantly removing skills to give back to healers in new forms (Divine Veil > Largesse > Wings) and because of it the healer kit becomes more and more heal heavy while they do nothing to make the actual game play loop more interesting.
    Weeeeelllllll yes. Healer kit is bloated with healing. Quite a few abilities can and should be pruned.

    What I think also harms healers (and classes in general tbh) is lack of resource management (mp/tp/rage/something that uses X in order to use said ability so there is a limit on how often you can use it) and short CDs.

    All Most oGCDs for healers cost 0 mana which... why? Like seriously. We have a huge mana bar we ain't using. I swear only BLM/RDM(?) even feels mp dropping and any phys job outside of DRK doesn't even touch it.

    Even if you didn't want to make mana a mechanic outside of raises... our oGCDs are way too powerful for a measly 60s CD. I KNOW WHMs want Bene to be 2min instead of 3, but outside of FFXIV Bene is properly balanced. Its an oGCD skill that heals to full no matter WHAT.

    Think about that. In a game like WoW where you could have hundreds of thousands of health? Damn thing would be like every 4-6min lmao.

    Reducing how many heals we have (replacing them with themed dps/support options) and fixing the CDs so they don't line up for every raidwide/tankbuster would be a simple fix for some things. Not all mind you but some.

    Edit: I should also clarify that I do not equate job gauge as a resource. At least with how XIV does it. TP is closer to what I mean. Going back to WoW for example DK (deathknight) used... oh hells I don't even remember what it was called was it Runes back in WotLK?, warrior used rage, rogue used energy? gods its been forever.

    Yeah a few classes build up their mp/tp equivilant, but some had a set amount like Mana that regened over time. That's more inline of what I mean.
    (4)
    Last edited by ASkellington; 08-06-2022 at 01:50 PM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I enjoy having powerful heals that don't have long cooldowns. I just wish that enemies would do powerful attacks to justify needing to use them. That's how I would go about fulfilling the healer fantasy anyway. Make the healer feel like they have a meaningful impact over the course of the battle.
    (4)
    Авейонд-сны


  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    You can have story content while also having combat that isn't boring as sin. Really wish they would add more combat encounters to the MSQ, don't enjoy it being a glorified visual novel.
    (13)

  4. #4
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Really wish they would add more combat encounters to the MSQ, don't enjoy it being a glorified visual novel.
    I find the combat sequences fine as is...this isnt another MMO that has you in combat all the damned time...it gets wearing.
    (6)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VelKallor View Post
    I find the combat sequences fine as is...this isnt another MMO that has you in combat all the damned time...it gets wearing.
    In exchange this one has so few combat encounters it barely feels like an MMO
    (15)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,126
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    In exchange this one has so few combat encounters it barely feels like an MMO
    It felt like a visual novel or a walking simulator.
    (11)

  7. #7
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Supersnow845 View Post
    In exchange this one has so few combat encounters it barely feels like an MMO
    It barely feels like a video game period. The MSQ is more of a visual novel.
    (9)
    im baby

  8. #8
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,179
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    In exchange this one has so few combat encounters it barely feels like an MMO
    That's why there's a literal deluge of side-quests, roulettes, and other content as well. FFXIV has never been about racing through the MSQ to get to "endgame" - the journey itself is intended as the core experience. Mix up the MSQ with other things if you want more combat in the process. There's options for you. But the story approach is a core of what makes FFXIV the game it is. Changing that would alienate far more people.
    (2)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,126
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Striker44 View Post
    That's why there's a literal deluge of side-quests, roulettes, and other content as well. FFXIV has never been about racing through the MSQ to get to "endgame" - the journey itself is intended as the core experience. Mix up the MSQ with other things if you want more combat in the process. There's options for you. But the story approach is a core of what makes FFXIV the game it is. Changing that would alienate far more people.

    You could mix up the MSQ with other content...if the MSQ wouldn't regularly have important systems locked behind it. Sure I could do roulettes as a change of pace but as soon as I get a job to 90 I'm essentially gimping myself for not completing the MSQ to the point that it unlocks tomestone vendors or any of the max level content. The same already applies to level 50 and then every 10 levels after.
    (6)

  10. #10
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by VelKallor View Post
    I find the combat sequences fine as is...this isnt another MMO that has you in combat all the damned time...it gets wearing.
    Listening to NPCs talk all the time is likewise boring, and the scale tips far too far toward that at the moment for my taste.
    (9)

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