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  1. #1
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by TaleraRistain View Post
    The problem with that design in ESO and most other MMOs before and after it are that there's no inter-connected story so it's very easy for the world to feel disjointed. One story can't reference events from another, because they can't guarantee that you did that part yet. It's like when XIV doesn't make things part of the MSQ so it can't comment on events in the MSQ unless it's special dialogue, but they've stopped doing that as much. It also contributes to the idea that elsewhere in the world doesn't exist and isn't important.
    ESO does reference past events whether the player has done them or not, and I actually think it does a terrible job at guiding players towards the right zone order.
    That aside though it's just stories happening on a smaller scale, it doesn't make sense for the rest of the world to have relevance in a story about how the lord of this region is terrorizing his people because of a daedric prince or something like that. Kind of like I don't expect Koreans to care about some regional German political scandal. And I personally prefer this because it puts more of an emphasis on and makes for a richer lore and world building, (and I really do think it does make the world feel more connected because of recurrent actors such as the daedric princes or gods, they're mentioned everywhere and are omnipresent without necessarily having a direct interaction with the player) over following the main character and his crew on an epic story across the world.

    In one the player comes into a zone's story and experiences the world, in the other the story follows the player and the world experiences the player, if that makes sense.
    Basically as long as care is being put into the lore and world-building, I think it's very much possible to feel that everything is connected even if it's not a single continuous story.
    (3)
    im baby

  2. #2
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    It also lets people who just want to hop into current content to play do so.
    1. FF 14 isnt raid or die.

    2. FF 14 isnt rush to endgame , the game starts at level 1

    3. if thats what you want, WOW is ----> that way.

    4. I know more than a few that DID rush to endgame..and they have regretted that mistake bitterly. One in particular was pressured HARD so he could tank for their "elite raid static"..the static fell apart..I ran into him on an OCE server months later and we talked....he is livid that he allowed his game experience to be wrecked in the "rush to endgame". So he is starting over on a new character and doing ALL the MSQ from the beginning..he also admitted he wished he had listened to me and pushed back.

    Was overjoyed to see him again.

    One of FF 14s major selling points and advantages is that there IS no rush to endgame, you play as much, or as little as you want, when you want. Its been a hugely successful model for years, so why would anyone in their right minds do a Blizzard and try to fix what ISNT broken?

    No, removing the MSQ's isn't necessary - and isn't what many of us would like to see happen
    "Many"? Id say close to all.

    The MSQ will never be removed..not to mention the fact that doing so would be a massive insult to all the staff who worked their rears off to give us this content. One of WOWS most MASSIVE blunders was gutting the story to rush to endgame...so id rather not see us mimic a game whose developers have given new meaning to the words abject failure.

    Ion and his "D" team have basically wrecked the entire franchise..do you REALLY want us to follow the footsteps of an MMO whose playerbase is literally walking out the door in an endless stream? Their focus on raiding alone has cost them massively, the "rush to endgame" mentality has succeeded in more or less driving out a vast swathe of their playerbase.

    They got told again and again "leave we dont want you"...so they left.

    What was it they said?

    "If you dont raid, pvp or do m plus get out the game isnt for you"

    and then months later.................

    "HEY where is everyone, the game is empty Blizz please fix"

    I mean, I think the option for new players should let them start in 6.1 or w/e with a free story skip/level boost with the purchase of the new expansion in 7.0.
    Thats like taking Lord of the Rings and just hand them the final chapters of Return of the King...they wont have a single idea what the hell is going on. The story elements of ALL the expacs are part and parcel of Endwalker..the idea itself is utterly ludicrous.

    Seriously, I ask you, when you buy a brand new book, do you then flip to the end and read the last few pages? Buy a mystery book and then flip to the end to see whodunit?

    When so many seems to hate the main story of FFXIV, would it be lot better if the main story gets removed entirely in 7.0?
    Who is "so many'? The miniscule percentage of negative nancies in this forum? You dont speak for anyone but yourself.

    i am seeing no one that i know saying they hated the MSQ...and as the playerbase of FF 14 is in the miliions, you have no way of knowing what any of them want or like.

    You dont.

    I dont.

    The difference is I claim to speak for no one but myself.
    (2)
    Last edited by VelKallor; 08-07-2022 at 02:52 PM.

  3. #3
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,128
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VelKallor View Post
    The MSQ will never be removed..not to mention the fact that doing so would be a massive insult to all the staff who worked their rears off to give us this content. One of WOWS most MASSIVE blunders was gutting the story to rush to endgame...so id rather not see us mimic a game whose developers have given new meaning to the words abject failure.
    It's not going to be removed but SE is also working on a way for new characters to start with newer content (without buying a skip) instead of having to start all the way back at ARR.

    They have been listening to the feedback left by many that it's hard to convince friends to give the game a try when there's about 300 hours of story content to complete before they're caught up. NG+ (or creating a new character) will be there for those who decide they want to see the 2.0-6.0 story.

    I imagine new characters will eventually have multiple starting points to choose from, with their character's initial level appropriate to their starting point. Hopefully Hall of the Novice gets reworked so the truly new players get some additional training about group content before they're dumped into a point in the MSQ that players are generally expected to know what they're doing.

    Or perhaps SE creates an abbreviate starting experience with accelerated leveling to teach all that. Get to 90 in about the same amount of time (or less) that it takes to get through the level 1-24 MSQ. That's still a fair amount of time to learn "adventuring basics" without being an overwhelming amount to catch up to friends.
    (4)

  4. #4
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    The point I am making is that it would be nice to have the option for new players who just want to do endgame things with friends or just want to play all the new stuff to have that option instead of forcing them into hundreds of hours of story that may burn them out and make them want to quit.
    ..who will then realise that this isnt WOW and now they have missed out on a lot. BTW new game plus again doesnt include all content or instances. Not by a long shot.

    BTW after they buy the skip...they will be asking "why are we fighting this guy? Who is he? Who is Hydaelyn? Why are we fighting her?. Who is Zenos? Who is Fandaniel? They wont have the slightest idea what the hell they are doing there , will be in there for 'shinies"...whose appeal will be shortlived after they realise that the questions they are asking?

    Is in the story they bypassed.

    FF 14 is not rush to max level and IMO should never be..incidentally, I was just given another reason why thats a bad idea.

    A new player that has not done the story, or any previous instances , hasnt even TRIED the class they skipped on, will have ZERO idea on how to play their class at max level.

    Isnt that something this forum has been CONTINUALLY whining about? That people cant play "optimally'?

    True or false.

    A brand new player that has skipped to max level wont have the slightest idea on how to play the class, how to use combos, what the spells even mean...and then they want to take said player into Aglaia? They will be bewildered by all the skills and abilities, wot be able to meld or repair their own gear, wont know what the right stats are, wont know how to craft or how to repair using dark matter, will have zero idea how to cope in a level 90 instance...hell they wont even know what a positional is.

    Thats a good idea?

    Ask Quin69..LMAO....
    (0)
    Last edited by VelKallor; 08-07-2022 at 03:24 PM.

  5. #5
    Player
    Amenara's Avatar
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    Apr 2019
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    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by VelKallor View Post
    ..who will then realise that this isnt WOW and now they have missed out on a lot. BTW new game plus again doesnt include all content or instances. Not by a long shot.

    BTW after they buy the skip...they will be asking "why are we fighting this guy? Who is he? Who is Hydaelyn? Why are we fighting her?. Who is Zenos? Who is Fandaniel? They wont have the slightest idea what the hell they are doing there , will be in there for 'shinies"...whose appeal will be shortlived after they realise that the questions they are asking?

    Is in the story they bypassed.

    FF 14 is not rush to max level and IMO should never be..incidentally, I was just given another reason why thats a bad idea.

    A new player that has not done the story, or any previous instances , hasnt even TRIED the class they skipped on, will have ZERO idea on how to play their class at max level.

    Isnt that something this forum has been CONTINUALLY whining about? That people cant play "optimally'?

    True or false.

    A brand new player that has skipped to max level wont have the slightest idea on how to play the class, how to use combos, what the spells even mean...and then they want to take said player into Aglaia? They will be bewildered by all the skills and abilities, wot be able to meld or repair their own gear, wont know what the right stats are, wont know how to craft or how to repair using dark matter, will have zero idea how to cope in a level 90 instance...hell they wont even know what a positional is.

    Thats a good idea?

    No it isnt.
    The story doesn't do anything to teach you how to play your class. Even better with all of the MSQ dungeons being able to be soloed it will be that much easier to make it to level cap without having a clue on how to play your job as the game carries you to the end. As for not understanding anything for the story, every cutscene is skippable, if you don't care about doing the story there is nothing stopping you now from still not caring about the story and skipping everything. The idea I am saying is just skipping those two steps and letting people hop into more current content if they so choose to, with that explicit warning that you will miss out on the story and you should take time to learn the job akin to how the job boosts now tell you that you should learn to play the job. NG+ will give you more than enough to understand what is happening in the story if you choose to go back and do it after a skip.

    I don't want the skip to be mandatory, I just would like new players to have an option to hop into the "Newfound Adventure" to catch up in 7.0 if they so choose to.
    (6)

  6. #6
    Player
    Rulakir's Avatar
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    Nov 2021
    Posts
    977
    Character
    Sajah Lane
    World
    Coeurl
    Main Class
    Reaper Lv 88
    The ARR experience is abysmal as a whole. It's easily the worst starting experience I've had in any MMO and I'm amazed they manage any player retention. I had quit FFXIV the first time playing it at launch and the second time I had to brute force my way through it, I was ready to tap out at Titan. It also took me a month to get through because I'd rather do just about anything but the ARR MSQ and most of the jobs sub-50 aren't fun to play. It's a huge time sink with little reward other than knowing eventually it gets better. (Disclaimer: My subjective opinion. :P)
    (4)

  7. #7
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Given that World of Warcraft had an impressive total of ten million active players back in the days of its second expansion, Wrath of the Lich King, I think that plays into the 'healthy balance' I mentioned earlier.

    The game going off the deep end later on in its life cycle does not negate the fact that it managed to please a lot of players with content that wasn't painstakingly hard but also not so mind numbingly easy that it risked putting some of us to sleep.

    I'd definitely appreciate more opportunities to explore and engage with the overworld instead of having most of my chances at combat being hidden away in instances.

    I also don't really raid much in this game at a higher level, simply because nothing in this game has managed to quite hit the same level of 'awe inspiring' as the likes of Abelshrud in Lost Ark or Black Temple/Karazhan/Sunwell Plateau in World of Warcraft. So having most of the content I partake in be so...simple is a bit boring, really.
    (10)
    Last edited by Theodric; 08-07-2022 at 04:13 PM.

  8. #8
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    The ARR experience is abysmal as a whole. It's easily the worst starting experience I've had in any MMO and I'm amazed they manage any player retention.
    ARR was the redo after the disaster that was 1.0. I am not surprised, tbh. it has evolved a lot since then.
    (0)

  9. #9
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    The story doesn't do anything to teach you how to play your class.
    Neither does boosting a brand new player to 90 with no experience of the class they are playing. Your point is?

    Even better with all of the MSQ dungeons being able to be soloed it will be that much easier to make it to level cap without having a clue on how to play your job as the game carries you to the end
    Um no....I hate to be the one to tell you this but anything after 70 cant be soloed. Mechanics require at least two.

    Try to solo Malikahs Well? Good LUCK with that.

    . As for not understanding anything for the story, every cutscene is skippable, if you don't care about doing the story there is nothing stopping you now from still not caring about the story and skipping everything. The idea I am saying is just skipping those two steps and letting people hop into more current content if they so choose to, with that explicit warning that you will miss out on the story and you should take time to learn the job akin to how the job boosts now tell you that you should learn to play the job. NG+ will give you more than enough to understand what is happening in the story if you choose to go back and do it after a skip.
    NG plus doesnt cover all content. Try Omega for example....Rabanastre? Wanna do Bozja? Cant until you do Ivalice, and Ivalice isnt in NG plus. Neither is Werlyt.

    I don't want the skip to be mandatory, I just would like new players to have an option to hop into the "Newfound Adventure" to catch up in 7.0 if they so choose to.
    The issue with being able to play their class even at a basic level remains.
    (0)

  10. #10
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
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    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by VelKallor View Post
    Neither does boosting a brand new player to 90 with no experience of the class they are playing. Your point is?
    My point is that if the MSQ doesn't teach you how to play your class, why does it matter if someone is allowed to skip it if they want to.

    Um no....I hate to be the one to tell you this but anything after 70 cant be soloed. Mechanics require at least two.

    Try to solo Malikahs Well? Good LUCK with that.
    Hard to tell if you are trolling here or not. Trusts exist. Trusts will soon exist for every MSQ dungeon to level cap. I imagine trials will follow soon after.

    NG plus doesnt cover all content. Try Omega for example....Rabanastre? Wanna do Bozja? Cant until you do Ivalice, and Ivalice isnt in NG plus. Neither is Werlyt.
    Side content requires you to go outside of the MSQ to do it? That is how it currently is as well with the exception of the Crystal Tower alliance raid.

    The issue with being able to play their class even at a basic level remains.
    And that is an issue that Jojoya talked about with having specialized areas to teach you how to play your job when you boost it or just in general when you are playing a job.
    (9)

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