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  1. #1
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Character
    Dixie Bell
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    Ravana
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    Dancer Lv 90

    Why does everyone complain about STORY based MMO's?

    In a game where the story is main focus behind the game, you are not rushed to get to endgame, you are not FORCED to play optimally to get through content...

    Yet every day i see the same thing: 'WAH WAH STORY IS TOO LONG'

    Seriously, The game IS the story.

    It is a FINAL FANTASY game.

    There are plenty of MMO's out there that destroy their own storylines for the 'endgame progression' aspect of the game, if you want to play those, then do that.

    FFXIV should never move away from the story aspect of the game, the MSQ is what keeps this game coherent.
    (44)

  2. #2
    Player
    Oizen's Avatar
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    Oct 2021
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    playing other games like yoshida intended
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    1,586
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 90
    Probably because the story has a lot of unnecessary padding with fetch quests that people flat out mock in other games.
    In hindsight, teaching the Loporrits how to sew clothes didn't really affect anything in the plot of Endwalker did it.
    (39)

  3. #3
    Player
    Raoabolic's Avatar
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    Nov 2016
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    Bastok
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    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Because of the long story I can't farm the newest content and afk flex in the town square. :/
    (3)

  4. #4
    Player
    DixieBellOCE's Avatar
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    Dixie Bell
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    Ravana
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    Dancer Lv 90
    Quote Originally Posted by Oizen View Post
    Probably because the story has a lot of unnecessary padding with fetch quests that people flat out mock in other games.
    In hindsight, teaching the Loporrits how to sew clothes didn't really affect anything in the plot of Endwalker did it.
    That's the point of them.
    They're meant to relieve tension after a climax and build towards the next.

    If the story was sitting at 100% from the get go, it would honestly take away from from the high points in the story.

    Good story writing always has highs and lows, so that the high's really feel impactful.
    (26)

  5. #5
    Player
    Oizen's Avatar
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    Oct 2021
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    playing other games like yoshida intended
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    Character
    Alondite Ragnell
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    Marilith
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    Dark Knight Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    That's the point of them.
    They're meant to relieve tension after a climax and build towards the next.

    If the story was sitting at 100% from the get go, it would honestly take away from from the high points in the story.

    Good story writing always has highs and lows, so that the high's really feel impactful.
    Oh man if thats the case than the design of ARR being 50 levels of a flat line of Low points until the very last set of quests is genius design then.

    When the story is not good this game's gameplay falls apart fast imo, its definately not for everyone, and it shouldn't be immune to criticism.
    (27)

  6. #6
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Dixie Bell
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    Ravana
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    Dancer Lv 90
    Quote Originally Posted by Oizen View Post
    Oh man if thats the case than the design of ARR being 50 levels of a flat line of Low points until the very last set of quests is genius design then.

    When the story is not good this game's gameplay falls apart fast imo, its definately not for everyone, and it shouldn't be immune to criticism.
    Lets be real, ARR is by far the lowest point in the story for everyone, i can't even deny that XD

    The old Post-ARR 100 quest slog uptil heavensward was by far the worst thing i have ever had to deal with, and im happy it was shortened.

    They have started making changes to ARR over time, and it has steadily improved over what it was originally
    (7)

  7. #7
    Player
    Jaquan's Avatar
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    Apr 2022
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    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    To be perfectly fair as far as I went I can definitely say that the stories do need some "low" and "relax" moments. Even as insignificant as Moogle quests in HW. Personally the HW "Post game" MSQ started to seriously wear me down with constant high stakes (not to mention half of it was basically the logical conclusion of the 3.0 MSQ) without any breather. Ok half the quest of a breather with the dinner scene with Aymeric. As the result for me the finale of the HW strongly lacked in personal impact since the game and the quests till that point shoved Lyse and Papalymo to the sidelines even in the story they should play the major role. Even Stormblood as tiring as it was took some time to slow down and give us some character time (sadly most of that was with Lyse but oh well).
    (0)

  8. #8
    Player Darthgummibear's Avatar
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    Aug 2021
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    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Oizen View Post
    Probably because the story has a lot of unnecessary padding with fetch quests that people flat out mock in other games.
    In hindsight, teaching the Loporrits how to sew clothes didn't really affect anything in the plot of Endwalker did it.
    The point flew so far over your head it can't even be seen by the hubble.
    (14)

  9. #9
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    4,560
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Oizen View Post
    Probably because the story has a lot of unnecessary padding with fetch quests that people flat out mock in other games.
    In hindsight, teaching the Loporrits how to sew clothes didn't really affect anything in the plot of Endwalker did it.
    This is basically every JRPG that ever existed, though. Even the ones considered masterpieces like Xenogears had fetch quests, and silly breather points because the people telling the story understand that stories need those low and high points. You can't keep everything tense and terse and fast 100% of the time or people become desensitized to it and your big story points lose all of their impact.
    (15)

  10. #10
    Player
    Raoabolic's Avatar
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    Raogrimm Ironfist
    World
    Coeurl
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    Fisher Lv 90
    Quote Originally Posted by TaleraRistain View Post
    This is basically every JRPG that ever existed, though. Even the ones considered masterpieces like Xenogears had fetch quests, and silly breather points because the people telling the story understand that stories need those low and high points. You can't keep everything tense and terse and fast 100% of the time or people become desensitized to it and your big story points lose all of their impact.
    Don't drag Xenogears into this, the scene where Ramsus crucifies Chu-Chu was VERY serious! lol
    (3)

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