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  1. #1
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    I don't know, it feels like I am the only one, but the amount of CCs or the server tick rates don't bother me as much because it's stuff that affects everyone, so eventually you learn to accept it and try to work around it.

    My issue with FFXIV PVP is mostly the players. Yes, the whole "git gud" argument. I feel like there is this mindset in FFXIV that you don't need to always do your best and perform at a high level. That's fine if you're doing leveling roulettes, but when in a competitive environment like PvP, you're damn right you should aim to improve and do your very best. The game also reinforces that mindset by not forcing people to improve (Frontlines XP on losses, winstreak bonuses in CC, no de-ranking).

    I find frontlines extremely fun when they are community-events with 72 people who know what they are doing. Crystalline Conflict where everyone does decent damage and there are no extremely weak players are super fun as well. PVP could be fun if it paired people of similar skill together more accurately.
    (5)

  2. #2
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GordonGeeko View Post
    I don't know, it feels like I am the only one, but the amount of CCs or the server tick rates don't bother me as much because it's stuff that affects everyone, so eventually you learn to accept it and try to work around it.

    My issue with FFXIV PVP is mostly the players. Yes, the whole "git gud" argument. I feel like there is this mindset in FFXIV that you don't need to always do your best and perform at a high level. That's fine if you're doing leveling roulettes, but when in a competitive environment like PvP, you're damn right you should aim to improve and do your very best. The game also reinforces that mindset by not forcing people to improve (Frontlines XP on losses, winstreak bonuses in CC, no de-ranking).

    I find frontlines extremely fun when they are community-events with 72 people who know what they are doing. Crystalline Conflict where everyone does decent damage and there are no extremely weak players are super fun as well. PVP could be fun if it paired people of similar skill together more accurately.
    How much teamwork and seriousness were you expecting from a game mode where your only form of communication is a handful of useless preset phrases? Why bother trying in such an awful environment that does nothing but foster resentment and rage?
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dreadz View Post
    How much teamwork and seriousness were you expecting from a game mode where your only form of communication is a handful of useless preset phrases? Why bother trying in such an awful environment that does nothing but foster resentment and rage?
    Good players at least pay attention to marked targets. Communication would be nice, but a good team can get by with quick chat perfectly fine. The problem isnthe rating system does a bad job of rating skill.
    (0)

  4. #4
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Ye, best PvP time was at lvl 50/60 time, with PvE skill but that was to difficult for a lot ppl. (to read skills description ...)

    And now a 4 buttons gameplay for everyone.
    You are covered by 20 cc's on you, can't runaway cuz purify is useless and don't give you 100% immunity, guard is 80% not useable or is blocked by stun/silence/... .

    The SAM fuck's up with his 100% kill lb cuz you get instant kuzushi (no time to swap on a other target or stop the attack)

    The 0 dmg ninjas steal your kill's.

    The life reg outside the fight is rly low. You have always to use your pot...
    You can't jump of your ride, if you have silence/bind...

    Ranges: you try to hit a enemy and lose 50% of your life cuz of low def/low life/ and a lot aoes.

    I played fast since saison 1, but I prefer to delete my account before I will play CrystallineC.
    My mates running around like headless chicken, ignore commands and marks.
    4 buttons gameplay, now everypne q pvp and get his lucky strike.
    (6)

  5. #5
    Player
    Sacro's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Sacro Light
    World
    Ravana
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dreadz View Post
    How much teamwork and seriousness were you expecting from a game mode where your only form of communication is a handful of useless preset phrases? Why bother trying in such an awful environment that does nothing but foster resentment and rage?
    Irony being they did that to prevent "toxicity" from letting people actually communicate.
    (0)

  6. #6
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by GordonGeeko View Post
    I don't know, it feels like I am the only one, but the amount of CCs or the server tick rates don't bother me as much because it's stuff that affects everyone, so eventually you learn to accept it and try to work around it.

    My issue with FFXIV PVP is mostly the players. Yes, the whole "git gud" argument. I feel like there is this mindset in FFXIV that you don't need to always do your best and perform at a high level. That's fine if you're doing leveling roulettes, but when in a competitive environment like PvP, you're damn right you should aim to improve and do your very best. The game also reinforces that mindset by not forcing people to improve (Frontlines XP on losses, winstreak bonuses in CC, no de-ranking).

    I find frontlines extremely fun when they are community-events with 72 people who know what they are doing. Crystalline Conflict where everyone does decent damage and there are no extremely weak players are super fun as well. PVP could be fun if it paired people of similar skill together more accurately.
    Refreshing to see a post like this in all the negativity. Tbh though, true, server ticks and CC effects everyone, but it's still too annoying imo. Server ticks are probably more of a problem for players with high ping, cause the request-response cycle is way harder to predict, and probably becomes more apparent and demotivating.

    Main problem in PvP atm is the server ticks/lag/whatever. It would be a blast to actually have resilience work as intended and not go "wtf" 50% of the time.

    But totally agree that there is a mindset problem among players that comes from the over-the-top-EZ-everyones-a-hero-pve. I recognize a lot of players that have been consistently good since ARR. No matter how crappy or how good PvP have been designed.

    Pre 6.1 PvP was better imo. Not all classes were DPS back then. PvP feels like it's designed for a FPS game now, and is even further separated from PvE. Ever since they did that back in stormblood I've lost almost all interest in PvE, which is basically learning a new dance for each boss.
    (4)