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  1. #1
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    338
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    The things that are killing the vibe for me regarding PVP are

    - The amount of uncleansable limit breaks / abilities - such as WHM Polymorph.
    - Random Nature of MCH's chain saw - Sure it's only 3% but it's super frustrating when it happens, remove it and buff blast charge or heated blast.
    - One shot LB's that ignore Guard - Ninja and Samurai come to mind

    The biggest peeve I have with PVP is how effective layering cc is.

    You can legit be stunned for 10-15 seconds as a Tank and have absolutely zero way of counter playing.

    If you purify you'll just end up chain cc'd again.


    I legit don't understand why we can't have a diminishing returns system like WoW


    - 1st CC of a kind is 100% duration
    - 2nd CC of the same kind that hits you in a short period of time after the 1st is 50% duration
    - 3rd CC of the same kind that hits you within a short period of time after the 2nd is 33% duration

    After the 3rd CC of the same kind, you're immune to that kind of CC for a short period of time


    So if you get binded, binded again and then binded again, you'll now be immune to bind effects for a few seconds.
    (5)
    Last edited by NightHour; 07-31-2022 at 04:33 AM.

  2. #2
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NightHour View Post
    - The amount of uncleansable limit breaks / abilities - such as WHM Polymorph, Dancer LB etc.
    - One shot LB's that ignore Guard - Ninja and Samurai come to mind

    - 1st CC of a kind is 100% duration
    - 2nd CC of the same kind that hits you in a short period of time after the 1st is 50% duration
    - 3rd CC of the same kind that hits you within a short period of time after the 2nd is 33% duration

    After the 3rd CC of the same kind, you're immune to that kind of CC for a short period of time


    So if you get binded, binded again and then binded again, you'll now be immune to bind effects for a few seconds.
    There is a lot strong Limit break. So One shot mechanic is fine so long there is condition requirement. Like Nin require teamwork to reduce people to 50hp% to get 1 shot and sam require enemy´s hit with chiten. You can still counter sam and nin LB. Mch chained saw is not ok cause is base on rng and nothing can counter.

    By time you get 3 time same CC and start immune you are pretty much respawn at start point during how high damage is lol. The mostly problem with CC is cause delay server tick and purify/guard animation. I hope in 6.2 dev team find a way to fix it. Also hope in 7.0 they get better engine and net code lol.
    (1)
    Last edited by Sawamura; 07-31-2022 at 05:01 AM. Reason: Dear Santa sorry not Santa but dear dev team I wish you guys could get better engine and server in 7.0

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  3. #3
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sawamura View Post
    There is a lot strong Limit break. So One shot mechanic is fine so long there is condition requirement. Like Nin require teamwork to reduce people to 50hp% to get 1 shot and sam require enemy´s hit with chiten. You can still counter sam and nin LB. Mch chained saw is not ok cause is base on rng and nothing can counter.

    By time you get 3 time same CC and start immune you are pretty much respawn at start point during how high damage is lol. The mostly problem with CC is cause delay server tick and purify/guard animation. I hope in 6.2 dev team find a way to fix it. Also hope in 7.0 they get better engine and net code lol.
    7.0 is potentially revamping engine?
    (0)
    Death Is Only The Beginning....

  4. #4
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MonteCristo View Post
    7.0 is potentially revamping engine?
    well yoshi did said upgrade engine since ffxiv right now they still using same or semi from ARR with PS3
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  5. #5
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    pvp

    angry people raging demanding calling names sounds like pvp players to me chill and stop being babys the forums are for reason and logical feed back not ranting post's
    (0)

  6. #6
    Player
    GordonGeeko's Avatar
    Join Date
    Jun 2022
    Posts
    174
    Character
    Gordon Geeko
    World
    Faerie
    Main Class
    Dancer Lv 90
    I don't know, it feels like I am the only one, but the amount of CCs or the server tick rates don't bother me as much because it's stuff that affects everyone, so eventually you learn to accept it and try to work around it.

    My issue with FFXIV PVP is mostly the players. Yes, the whole "git gud" argument. I feel like there is this mindset in FFXIV that you don't need to always do your best and perform at a high level. That's fine if you're doing leveling roulettes, but when in a competitive environment like PvP, you're damn right you should aim to improve and do your very best. The game also reinforces that mindset by not forcing people to improve (Frontlines XP on losses, winstreak bonuses in CC, no de-ranking).

    I find frontlines extremely fun when they are community-events with 72 people who know what they are doing. Crystalline Conflict where everyone does decent damage and there are no extremely weak players are super fun as well. PVP could be fun if it paired people of similar skill together more accurately.
    (5)

  7. #7
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GordonGeeko View Post
    I don't know, it feels like I am the only one, but the amount of CCs or the server tick rates don't bother me as much because it's stuff that affects everyone, so eventually you learn to accept it and try to work around it.

    My issue with FFXIV PVP is mostly the players. Yes, the whole "git gud" argument. I feel like there is this mindset in FFXIV that you don't need to always do your best and perform at a high level. That's fine if you're doing leveling roulettes, but when in a competitive environment like PvP, you're damn right you should aim to improve and do your very best. The game also reinforces that mindset by not forcing people to improve (Frontlines XP on losses, winstreak bonuses in CC, no de-ranking).

    I find frontlines extremely fun when they are community-events with 72 people who know what they are doing. Crystalline Conflict where everyone does decent damage and there are no extremely weak players are super fun as well. PVP could be fun if it paired people of similar skill together more accurately.
    How much teamwork and seriousness were you expecting from a game mode where your only form of communication is a handful of useless preset phrases? Why bother trying in such an awful environment that does nothing but foster resentment and rage?
    (1)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dreadz View Post
    How much teamwork and seriousness were you expecting from a game mode where your only form of communication is a handful of useless preset phrases? Why bother trying in such an awful environment that does nothing but foster resentment and rage?
    Good players at least pay attention to marked targets. Communication would be nice, but a good team can get by with quick chat perfectly fine. The problem isnthe rating system does a bad job of rating skill.
    (0)

  9. #9
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Ye, best PvP time was at lvl 50/60 time, with PvE skill but that was to difficult for a lot ppl. (to read skills description ...)

    And now a 4 buttons gameplay for everyone.
    You are covered by 20 cc's on you, can't runaway cuz purify is useless and don't give you 100% immunity, guard is 80% not useable or is blocked by stun/silence/... .

    The SAM fuck's up with his 100% kill lb cuz you get instant kuzushi (no time to swap on a other target or stop the attack)

    The 0 dmg ninjas steal your kill's.

    The life reg outside the fight is rly low. You have always to use your pot...
    You can't jump of your ride, if you have silence/bind...

    Ranges: you try to hit a enemy and lose 50% of your life cuz of low def/low life/ and a lot aoes.

    I played fast since saison 1, but I prefer to delete my account before I will play CrystallineC.
    My mates running around like headless chicken, ignore commands and marks.
    4 buttons gameplay, now everypne q pvp and get his lucky strike.
    (6)

  10. #10
    Player
    Sacro's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Sacro Light
    World
    Ravana
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dreadz View Post
    How much teamwork and seriousness were you expecting from a game mode where your only form of communication is a handful of useless preset phrases? Why bother trying in such an awful environment that does nothing but foster resentment and rage?
    Irony being they did that to prevent "toxicity" from letting people actually communicate.
    (0)

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