There is a lot strong Limit break. So One shot mechanic is fine so long there is condition requirement. Like Nin require teamwork to reduce people to 50hp% to get 1 shot and sam require enemy´s hit with chiten. You can still counter sam and nin LB. Mch chained saw is not ok cause is base on rng and nothing can counter.
By time you get 3 time same CC and start immune you are pretty much respawn at start point during how high damage is lol. The mostly problem with CC is cause delay server tick and purify/guard animation. I hope in 6.2 dev team find a way to fix it. Also hope in 7.0 they get better engine and net code lol.


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