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  1. #1
    Player Necrotica's Avatar
    登録日
    2019/07/02
    投稿
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    白魔道士 Lv 90

    Firing isn't enough for this game design.

    91.5% to 0%.

    Then overtime. They win.

    We made it past a checkpoint. They did not. Why did it go into overtime?

    Why are the devs so bad at this? IT HAS TO BE DELIBERATE.

    I refuse to believe that anyone, let alone supposed professionals could be this stupid.
    (9)

  2. #2
    Player
    Nanne's Avatar
    登録日
    2018/11/15
    投稿
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    剣術士 Lv 90
    Because the match doesn't end unless they leave the point. It doesn't matter if its 99% vs 0% you have to get them off of it
    (9)

  3. #3
    Player
    Karasio's Avatar
    登録日
    2019/11/14
    Location
    Gridania
    投稿
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    竜騎士 Lv 90
    Quote 引用元:Nanne 投稿を閲覧
    Because the match doesn't end unless they leave the point. It doesn't matter if its 99% vs 0% you have to get them off of it
    Point being it's shit design
    (10)

  4. #4
    Player
    Cjhorn's Avatar
    登録日
    2022/04/21
    投稿
    4
    Character
    Choco-chip Muffin
    World
    Excalibur
    Main Class
    ガンブレイカー Lv 90
    If your team manages to push past a checkpoint and the other team has not, you should win at the timers end regardless of who is standing where. Nothing worse then getting team killed in a staggered way only to never have enough forces to ply the point back in overtime loosing your what should of been clear victory. Or be stuck in an overtime for longer then the original match length.
    And on a bit of a different but similar point, capping tank/healers per match. It is next to impossible sometimes to remove a pair of tanks from the crystal. This causing stupidly long overtimes.
    (9)

  5. #5
    Player
    SilverSkyway's Avatar
    登録日
    2020/11/27
    投稿
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    弓術士 Lv 100
    Every game that has payload has that design. You might lose the push but win in overtime. Sometimes to takes the O' beep moment to get everyone gears going.
    (3)

  6. #6
    Player
    disabled_hyena's Avatar
    登録日
    2017/06/19
    投稿
    9
    Character
    Rei Kamuy
    World
    Brynhildr
    Main Class
    ヴァイパー Lv 100
    while i do agree with the sentiment of losing in ot despite being in the lead or pushing to ~90%, most people will just say its your teams fault for not being able to close it out. i do feel like if you clear the check point and the enemy team doesnt have like half your progress or none at all or something you should just win at the end but thats me. i doubt anything will change since they probably want comeback mechanics like this that work at all levels of play. i just wish at the very least they put a message under the overtime splash that states your teams win condition cuz i think 80% of people still havent figured it out yet.
    (2)

  7. #7
    Player
    ShinyChariot's Avatar
    登録日
    2016/05/15
    Location
    Gridania
    投稿
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    黒魔道士 Lv 100
    If there's no chance of recovery after the enemy makes some progress there's no motive to try which will make people give up and throw matches. It's also less exciting if you don't even get the chance to stall and come back with LB and good burst play.

    So you're seething after losing one game because your team, somehow after pushing to +90% choked and somehow couldn't coordinate enough to push the enemy off the point for three seconds, you should understand how the game works before you start calling for firings like a Karen. I bet you'd be just as upset if your party doesn't stay on point during overtime and loses even though you could've come back from a disadvantage.

    People, don't be like OP.
    (14)

  8. #8
    Player
    ShinyChariot's Avatar
    登録日
    2016/05/15
    Location
    Gridania
    投稿
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    黒魔道士 Lv 100
    Quote 引用元:Karasio 投稿を閲覧
    Point being it's shit design
    90% of the time it's shit play.
    (12)

  9. #9
    Player
    Garten's Avatar
    登録日
    2013/08/26
    投稿
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    占星術師 Lv 90
    I can get along with how it works in theory.. what i find it a little silly is that when enemy team push back the payload it seems to go like a thousand times faster lol.. also the fact that they do not have to clear "the passages" it is a bit unfair imho..
    i have some matches were enemy team seemed to lure my team till the "checkpoint" just to push back the payload faster in return.. dunno, happened a couple of times and really seemed deliberate.. dunno if it is a possible real strategy
    (0)

  10. #10
    Player
    Karasio's Avatar
    登録日
    2019/11/14
    Location
    Gridania
    投稿
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    竜騎士 Lv 90
    Quote 引用元:Garten 投稿を閲覧
    I can get along with how it works in theory.. what i find it a little silly is that when enemy team push back the payload it seems to go like a thousand times faster lol.. also the fact that they do not have to clear "the passages" it is a bit unfair imho..
    i have some matches were enemy team seemed to lure my team till the "checkpoint" just to push back the payload faster in return.. dunno, happened a couple of times and really seemed deliberate.. dunno if it is a possible real strategy
    The losing side gets an advantage during overtime? That seems a bit stupid. Overtime itself is enough of a comeback mechanic lmao. Can't imagine what intern-san was smoking when he thought this one up lol
    (2)

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