It's really not about catering to parsers issue when outside of prog you will practically never lose DPS and still have enough cooldowns to overheal.



It's really not about catering to parsers issue when outside of prog you will practically never lose DPS and still have enough cooldowns to overheal.



If healer dps isnt counted in clearing fights and dps checks. Why cant they have actual rotations. You would simply just need to make it where casting a GCD heal doesnt break combo.
However the change people want for healers wont be addressed until 7.0 if at all.
And this is how this cycle continues. We wait until the next expansion for our big healer changes, they never happen, and then we're told that we need to wait for the next expansion for anything to change again, repeat.




I for one look forward to the next repetition of the "just wait until the expansion drops", "just wait until you try it", "just wait until max level", "just wait until the raids come out" cycle. It's the exact same every time. And we end up being right about how stupid their design directions are every single time.
Yeah, bad healers are bad for many reasons, but I was illustrating one of the common things bad healers do. I’ve experienced the tunnel vision dps healer quite a number of times in savage and ex trials.
I didn’t say the first two points were anyones problem, just that they might be contributing factors. This game will have a certain budget and a set priority for delivery, fixing healers apparently isn’t one of them.
If the dmg rotation wasn’t so mind numbing boring healer dps would actually have to pay attention and not drool on the keyboard or fall asleep mid gameplay. People don’t mention that as a factor in why they let others dieYeah, bad healers are bad for many reasons, but I was illustrating one of the common things bad healers do. I’ve experienced the tunnel vision dps healer quite a number of times in savage and ex trials.
I didn’t say the first two points were anyones problem, just that they might be contributing factors. This game will have a certain budget and a set priority for delivery, fixing healers apparently isn’t one of them.
Same reason why I had to stop playing warrior. I actually died regularly on weekly clears because the gameplay made me zone out and die to nonsense like E5S' knockback. And while I find warrior's gameplay to be so incredibly basic that it makes me lose focus, it is still nowhere near as bad as healer gameplay.
It’s sad that the only interesting part about the healer kit comes out when your party fails mechanics and you have stuff to do, if it’s not a dumb one shot like every other mechanic in savage fights. It’s just so dumb and yet you still have healer who can’t press 2 buttons as a damage “rotation”, these crayon eating curebots.Same reason why I had to stop playing warrior. I actually died regularly on weekly clears because the gameplay made me zone out and die to nonsense like E5S' knockback. And while I find warrior's gameplay to be so incredibly basic that it makes me lose focus, it is still nowhere near as bad as healer gameplay.

Or they don’t do it because it’s boring? I don’t blame them for watching Netflix when they have such non engaging gameplay…. The dev team has failed healers for the last two expansions. Make the class regarding and dynamic and people will be invested and new people will pick it up
The irony is they said it’s not counted in fights but the sad reality is you can’t clear the higher floor savages fights without healer dps. And we still have the most basic snooze inducing damage “rotation” in the entire game.
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