Results -9 to 0 of 52

Thread: Hello Yoshi-P

Threaded View

  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dionysius View Post
    Play Savage/Ultimate if you want "engaging" contents for healers.
    1) People have found that it doesn't improve for Savage/Ultimate, the content is harder, but you still have the exact same problem, especially once you've learned the content. (arguably, it's the content and not the healing that's engaging)
    2) As a semi-casual player, I'm not doing Savage/Ultimate clears, Savage is something I'll rarely do, because it's not something you casually do and I'm not interested in doing it most of the time.
    3) Savage/Ultimate represents only a small portion of the game's content, shouldn't the content be engaging overall? I can at least use my full kits at DPS & Tank and whilst I realise given the nature of healing I'm not going to be able to use my full kit all the time, but a compromise needs to be had so it doesn't feel like a single button spam. Something needs to break the monotony.

    Quote Originally Posted by LeonKeyh View Post
    It doesn't help that, in general, people are not great at verbalizing issues. From the perspective of these players, the "Healer Revamp" crowd are misconstrued as these "elitists" that want the healer's difficulty to increase three fold, "force" healers to DPS in all content, and make the kit 10x more complex just for the sake of complexity.

    BUT, that's not the argument at all. Most healers would be happy with something other than 2-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2. "Casual" (in quotes, because I am absolutely a casual player but definitely don't see myself in that group) players enjoy playing a job they know that is easy and they don't want someone coming in and "changing it for the sake of changing it." Despite the fact that PLENTY of things can be done to make the healers more fun for EVERYONE.

    Many of these casual people refuse to DPS anyway, so I'm not sure why increasing the complexity of the DPS kit would be something that they would be adamantly against (unless what they're actually against is the decrease of complexity of the healer kit and if that's the case, it sounds like they like complexity and should be trying to DPS).
    Pretty much, I'm a semi-casual and WHM co-healer is a semi-casual, we're far from the elite types, we're just experienced healers. All we want is for the experience to be engaging. We're not asking for being a healer to be difficult or overly complex. We think what we had back in 2.0 and 3.0 were good (though I think 2.0 SCH was better as it was not OP), but WHM was in need of more love. The game evolves, sure, but healers haven't evolved with it. The way healers have evolved is to handle a much higher healing requirement, but the content hasn't increased healing requirements.

    I don't think embracing the DPS downtime more would make the classes any less accessible either. You're right that many don't DPS anyway and DPS is optional for the vast majority of content so those people can do what they like with their DPS, but it is what most healers end up doing for the majority of their time, regardless of whether they want to DPS or not, it's what we have to fill the space.

    It feels like the perception is that more healing skills = more healing focus, fewer DPS skills = less DPS focus, which isn't true because it means less healing required with only a monotonous DPS left to fill the time.

    To me the ideal situation would be where you're healing 70% of the times and DPSing 30% of the time, but if I'm going to have to deal with a weighting of 30% healing and 70% DPS, then give me more in the DPS department. If they don't want us focusing on DPS then change the weighting. If you can't do that because of accessibility then give us more to do that isn't healing that isn't required for newbies or less skilled healers. Otherwise they can't expect experienced healers to enjoy the experience.
    (3)
    Last edited by Saefinn; 07-26-2022 at 06:19 PM.