Quote Originally Posted by RyuDragnier View Post
That was mostly just the coding, as healing abilities were not considered the same as healing spells. Though I'd kill for that 33% max HP guarantee on a Lustrate these days, because it feels like more than you can actually heal with it.
At 600 potency, it's just a tickle. Barely more than a physic, and less than an Adlo's total healing.

Quote Originally Posted by Semirhage View Post
That was a different design quirk. Lustrate used to heal a flat percentage (25%) of the target's HP, so it didn't have a potency that could be adjusted by Cleric Stance or nerfed by healing potency down debuffs. It was essentially the 1000 Needles of healing spells.
Stoneskin was a flat 10% (18% w/ Whm trait) as well. I distinctly remember putting that on the FFXIII Lightning during a FATE and watching her never die because of her huge HP pool