Results -9 to 0 of 511

Threaded View

  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    If the goal is to give healers something interesting to heal through, that sounds like a plus to me, not a minus. (I'm assuming that with unpredictable fights, mechanics are tweaked such that the fight doesn't come down to pure luck.)

    Avoidable damage that everyone simply avoids as a matter of course isn't interesting. Scripted, unavoidable damage isn't interesting. That leaves unscripted, unavoidable damage — which, I don't know, is that interesting to heal through or just busy work?
    I'm not really disagreeing there, it is just not feasible to implement with the way the game currently works without making it either impossible to deal with or way too easy. Neither of which is good in a savage fight.

    If you make the avoidable damage oneshot people and then make the mechanics unpredictable, with the wonky snapshotting that XIV has, it will entirely depend on your luck and end up frustrating.
    If you make the mechanic not oneshot people or make the cast so long that you can resolve it, with both the additional time needed to figure out what mechanic the boss is doing and the wonky snapshotting, then it will be way too easy.


    This game currently just can't really do mechanics that require split second reactions.
    (0)
    Last edited by Absurdity; 08-11-2022 at 05:06 AM.