Quote Originally Posted by Rabbid View Post
In savage and ultimate, they rely on instant kill aoe, to keep it interesting for healers.

I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
And a dps debuff when the Hp drops below.

Then there is more to it than just staying alive, it will give the Hp more meaning and it will give barrier healers more responsibility.
Quote Originally Posted by Liam_Harper View Post
This would be a terrible idea unless they literally removed all HoT's and passive regeneration and even then it reduces careful mapping and knowing the fight down to brainless spamming heals until health bars are full, then mashing 1.
Also it would make shield healers "better" since they could more easily keep HP above that %. Definitely really bad and (thankfully) SE knows it since they changed Spirits Within.