Quote Originally Posted by Absurdity View Post
In higher end content you often simply do not have the time to quickly react to mechanics without already knowing what is going to happen.
If you already know what's about to happen, you're not reacting to anything. You're following a script.

This would end up either making unpredictable fights either too hard because you simply don't have time to dodge it
If the goal is to give healers something interesting to heal through, that sounds like a plus to me, not a minus. (I'm assuming that with unpredictable fights, mechanics are tweaked such that the fight doesn't come down to pure luck.)

Avoidable damage that everyone simply avoids as a matter of course isn't interesting. Scripted, unavoidable damage isn't interesting. That leaves unscripted, unavoidable damage — which, I don't know, is that interesting to heal through or just busy work?