This was also a time when SCH actually had some level of sustain issues because Addlo/Succor were really MP intensive so you weren't even able to use them all that much. The disconnect was just crazyThat statement is still so hilariously out of touch with reality. Scholar, "primarily a barrier healer" in Stormblood? The expac where Indom was 500 potency and was a priority heal over WHM/AST/SCH using any of their AoE GCDs because of it being less of a DPS loss? Or SCH's bread and butter free healing being Whispering Dawn and Embrace? Comments like that make it genuinely seem like Yoshida believes that healers using GCD heals first and then oGCDs as "emergency buttons" is how these jobs are meant to be played, and when the developers would see random SCHs not constantly casting Succor/Adlo and instead letting their faerie do the work or weaving Indom inbetween Miasma II and ED for raidwides, it annoyed them and they thought "Scholars aren't playing properly and instead are focusing on DPSing instead of healing! Why aren't they using Succor before raidwides to shield!"
But yeah, SCH needed to lose Miasma, Miasma II, Shadow Flare and Bane because they lack the ability to "cure to the extent WHM can"... so lets just get rid of all of that and still make nothing in game require that amount of curing, and also get rid of SCH's ability to heal freely entirely. We fixed the issue guys, time to pat ourselves on the back! We are geniuses at healing design!
Last edited by Silver-Strider; 07-18-2022 at 04:38 AM.
Also don't forget that Infirmity was pretty much the 'it's time to tank switch' debuff of choice back then and as a result it was used pretty frequently.
SCH's just completely ignored it with Lustrate.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Don't remind me, I was raiding with SCH at the time and legit wanted to cry. The MP costs were insane when added up. I was so happy when they finally nerfed the costs to Adlo and Succor at 4.1, I had almost quit raiding on SCH before that just due to how much it sucked from the costs alone.
For those who were not here for that, Adlo was 10% of your max MP, Succor was 13%, and Miasma, Bio II, and Broil II were around 5% of your max MP each. AF had been nerfed at that expansion to also only give around 10% of your max MP back, meaning it barely covered anything, in terms of MP restoration. Back then SCH did not have as many oGCD heals for the party as it does now, so using Succor was incredibly important.
That was mostly just the coding, as healing abilities were not considered the same as healing spells. Though I'd kill for that 33% max HP guarantee on a Lustrate these days, because it feels like more than you can actually heal with it.
That was a different design quirk. Lustrate used to heal a flat percentage (25%) of the target's HP, so it didn't have a potency that could be adjusted by Cleric Stance or nerfed by healing potency down debuffs. It was essentially the 1000 Needles of healing spells.
At 600 potency, it's just a tickle. Barely more than a physic, and less than an Adlo's total healing.
Stoneskin was a flat 10% (18% w/ Whm trait) as well. I distinctly remember putting that on the FFXIII Lightning during a FATE and watching her never die because of her huge HP pool
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
In savage and ultimate, they rely on instant kill aoe, to keep it interesting for healers.
I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
And a dps debuff when the Hp drops below.
Then there is more to it than just staying alive, it will give the Hp more meaning and it will give barrier healers more responsibility.
Last edited by Rabbid; 07-24-2022 at 01:14 AM.
This would be a terrible idea unless they literally removed all HoT's and passive regeneration and even then it reduces careful mapping and knowing the fight down to brainless spamming heals until health bars are full, then mashing 1.
No i still remember in hw when they did the change was pretty pissed but it was avrging out to be the same, 600 pot heals slightly more on a dps than 25% and slightly less on a tank with the added perk of being able to crit. The change was only meant to nerf cleric stance and weakness debuff circumventing.At 600 potency, it's just a tickle. Barely more than a physic, and less than an Adlo's total healing.
Stoneskin was a flat 10% (18% w/ Whm trait) as well. I distinctly remember putting that on the FFXIII Lightning during a FATE and watching her never die because of her huge HP pool
Also it would make shield healers "better" since they could more easily keep HP above that %. Definitely really bad and (thankfully) SE knows it since they changed Spirits Within.In savage and ultimate, they rely on instant kill aoe, to keep it interesting for healers.
I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
And a dps debuff when the Hp drops below.
Then there is more to it than just staying alive, it will give the Hp more meaning and it will give barrier healers more responsibility.
Ended up searching to see if other people were disillusioned with how healer roles play and wow this has been going on for years. On one hand I'm glad I'm not the only one feeling this, but on the other hand it's pretty abysmal that SE can't/won't address this.
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