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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    There is another big problem with making fights less predictable, namely the netcode/server ticks/whatever you want to call it, the way the game detects whether or not you got hit by something.

    In higher end content you often simply do not have the time to quickly react to mechanics without already knowing what is going to happen.
    This would end up either making unpredictable fights either too hard because you simply don't have time to dodge it, or too easy because you have too much time.
    (2)
    Last edited by Absurdity; 08-10-2022 at 07:06 PM.