Quote Originally Posted by Rabbid View Post
In savage and ultimate, they rely on instant kill aoe, to keep it interesting for healers.

I think it would be a good idea if they add a damage buff when your Hp is above a certain percentage.
And a dps debuff when the Hp drops below.

Then there is more to it than just staying alive, it will give the Hp more meaning and it will give barrier healers more responsibility.
I'd say that what makes healing interesting is unpredictability, which currently is primarily a function of the party you happen to find yourself in. Furthermore, healing is a response to what the combat environment throws at the party; a healing kit can be only as interesting as the combat environment.

Taken together, I'd like to see more unpredictability in combat: More mechanics, more variations to those mechanics, none of them according to a fixed script. Then, we can see how class designs need to adapt (or not…).