Quote Originally Posted by Zantetsuken View Post
I have to agree, just because how similar it is to post #12... ↓↓↓↓



As I said, we just need an alternative to the current system. If parties want to kill raptors in crazy fast chains, they can still do that, but if killing larger mobs in longer battles is a balanced option (xp:time), I think many players will end up choosing the latter.

Here's breakdown of what I would consider ideal leveling styles based on party size:

Solo, Duo [Classes] = Guildleves
Light Party [Class Parties] = Exp Chains (raptors, wolves, etc..)
Full Party [Job Parties] = Large Mob Battles
With that system, though, it means we would be "condemned" to the current "1000000 mob spam-fest" for leveling, huh?

I hope that's not the case. Leveling is supposed to be the only "recurring" content we have available, even when expansions and all that are on the back burner. If it's stays fast, and continues to offer very little "stimulation," then the game's gonna get really boring.

The finished product will end up being the way it is now:

Play after the new content is released, beat it, cancel subscription; repeat cycle.