I just want my cheesecake. Golden Corral or not, is that so hard to ask for mew?
I just want my cheesecake. Golden Corral or not, is that so hard to ask for mew?



GC = more for a minimal amount of resources. FD= very little return for the amount of resources used (and often not worth it). I'll take Golden Corral. Besides, no one offers a better pot roast and yeast rolls. My god, I'd kill a [Bio]tch for those rolls!
Personally, I think there is room for both in a game. FD type mobs for NM's/Boss fights and the similar, and the GC type mobs for grinding. I can't really say that I found XI's fight style all that impressive. Sure it was one mob with a longer fight, but it was still a tedious battle with little need for strategy, and anytime a strategy was used it just became a rote action. Rinse-wash-repeat either way.
I came for carrot cake.
All i got is a chocolate fountain.
Vicious Linkshell
www.viciouslinkshell.com
Hate to break the news but the battle system we have now is what we are going to have for 2.0 nothing major is going to change. We are going to get group skillchains built on combo's to improve the cohesiveness of a group but that's about it. The speed of actions and server response will most likely improve slightly as the server structure improves. We will see little UI improvements such as activating the skills that are triggered from things like "blocks's" "evades" "parry's" etc but not much will change.
If you have a fundamental issue with this now I would take your losses and pack up shop.
Personally I really am starting to enjoy combat. The new skills are interesting and each skill feels like they have some real "weight" to them. Things like collusion and convert can change the course of a battle in an instant. Each job has a real purpose in battle, and the new dungeons let each job shine at different places and fights. The battles within AV and CC all have interesting dynamics I would say the dance in FFXI was very static in nature and a fight like we get with Marbol in AV is anything but static. It may not be the most difficult but it certainly pushes you. Honestly I can't wait to see what they have in store for the future.


you missed the point. He just wants longer fights in xp'ing with a sense of danger. Something that could easily be employed with bigger xp gains on certain mobs.Hate to break the news but the battle system we have now is what we are going to have for 2.0 nothing major is going to change. We are going to get group skillchains built on combo's to improve the cohesiveness of a group but that's about it. The speed of actions and server response will most likely improve slightly as the server structure improves. We will see little UI improvements such as activating the skills that are triggered from things like "blocks's" "evades" "parry's" etc but not much will change.
If you have a fundamental issue with this now I would take your losses and pack up shop.
Personally I really am starting to enjoy combat. The new skills are interesting and each skill feels like they have some real "weight" to them. Things like collusion and convert can change the course of a battle in an instant. Each job has a real purpose in battle, and the new dungeons let each job shine at different places and fights. The battles within AV and CC all have interesting dynamics I would say the dance in FFXI was very static in nature and a fight like we get with Marbol in AV is anything but static. It may not be the most difficult but it certainly pushes you. Honestly I can't wait to see what they have in store for the future.
I mentioned before when we used to kill efts and they took like a minute to kill each and the lightning could easily kill you so they had to be tanked.



I'm just here for the Salisbury Steak.![]()
Papa was a rolling stone...wherever he laid his barbut was home.
I too wish that exp parties were slower, there's really no reason to use enfeeble effects
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