Quote Originally Posted by Mushy View Post
I like playing multiple monsters not 1 for 30mins unless its a boss, sometimes i want to run through these suckers, we are a powerful team it should not take 10mins to kill an ant
Quote Originally Posted by jwang View Post
Quantity is a quality of its own. I'd rather have 10 lbs of low grade pork that fills me up just fine over a half-ounce serving of finest quality steak that's barely a mouthful if I'm hungry. If I'm not so hungry though, that half-ounce serving of steak would be fantastic for the palate.
lol ...sometimes, I think you guys just like playing "devil's advocate."

Exaggerate much? :P


In FFXI, the ONLY time it could ever take 10 minutes to kill an "Ant" was if your party was either complete "shit," or if you didn't have the right line-up. Now, of course, I do NOT want a repeat of that BS. Having to "/sea all <insert the only viable DD/Tank/Healer/Debuffer here>" all the time is not my idea of fun.

Hell, if you weren't gung-ho enough to make your own parties, you could end up waiting for a party all day, only to have it disband after 10 minutes b/c "you only killed 1 'Ant' in that entire 10 minutes" lol


So, I agree w/ you guys there, for sure. But JUST b/c that happened in XI, doesn't mean it's gunna happen here in XIV. The main thing that caused those issues were badly designed mobs and job system (which lead to the "sam, sam, war, rdm, brd, brd" line-ups that we saw later on).


So, YES, longer more memorable and engaging battles; but, NO, to everything else. The only way I'd be ok w/ that kind of thing was if there were more options for parties (different mobs available in different areas built for a WIDE range of party line-ups, i.e. mobs weak to piercing, mobs weak to slashing, mobs weak to blunt, mobs weak to magic, etc.)