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  1. #51
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by KiriA500 View Post
    Yeah, leveling isn't super fun, which is why I want it out of the way. Grinding levels isn't MMO content to me, it's what I do with the class/job I've leveled that I care about. If you want to make the journey to get there longer than it needs to be, by all means, go for it.
    Syntaxlies was right, Kiri, you're missing my point lol

    As many ppl have stated, I shouldn't have been so vague w/ the post. But, ppl don't want to read a wall of txt, so I didn't have much leeway there.

    Anyway, while I'm all for bringing back XI's 1 min+ long battles, that doesn't mean I want the exp to be the same. I have no problem with the pace of leveling. I just have a problem with the way it's being executed. Here's the way I explained it in the Player Poll:



    The pace is about appropriate, in terms of the "time spent" in a leveling scenario. However, the amount of *kills needed to level is terribly flawed, making leveling UNBEARABLE. In XIV's current state, leveling feels like a repetitive, meaningless process. Enemies die too quickly, FORCING party-roaming and eliminating any opportunity for players to take a break (w/o disrupting gameplay). Multiple party camping is not an option (unless the area is oversaturated with mobs). It's a major issue.

    The only thing I was forced to leave out was my issue with WS spam, ab/magic spam, etc., which I brought up in the final question of the poll.
    (0)

  2. #52
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Darshu View Post
    Everything that was said in Post #50
    Holy crap man. If I could hit the like button 100+ times I definitely would. +1000!

    EDIT: Pasting into my Lodestone blog so others might read it as well. It's really the best piece of insight I've had the pleasure of reading on these forums.
    (2)
    Last edited by Xoo; 03-16-2012 at 12:08 PM.
    My signature is edible. Go ahead, try some.

  3. #53
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Darshu hit the nail on the head. Well done
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  4. #54
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Khal_Drogo View Post
    I'm betting that most of you are just taking a peek in here to figure out what this thread could possibly be referencing. Well, I've been beating my head against a wall since the release of this game, trying to figure out why the hell I'm the only one that seems to think there's a MAJOR problem with the battle system.

    Battle is the most funamental aspect of the game, and XIV battles just don't quite cut it. The title I chose for this thread is an analogy I decided to use to describe the comparison of FFXIVs battle to, what I would consider, an ideal "battle."


    XIV battle is remniscent of a buffet at Golden Corral:

    ~You're there for quantity, not quality.

    Ideal battle, imho, should be comparable to dining at a high-class restaurant:

    ~You don't care how much food you eat; you just want to savor it.




    Anybody know what I'm talking about? or am I not "painting a clear enough picture?"
    I agree. I feel that the battle system is much better than it was, but it still a little laggy/unituitive and convoluted.

    I know people that have played MMORPG's all their lives and then picked up this title and cringed at the UI, to the point where they refused to play past more than 24 hours worth of time.

    I do however feel that the UI will be re-designed and improved for 2.0 (as shown in the PDF's), the Lag will disspear with a server upgrade and combat will be more interesting with the New Battle Regimens. I'm still enjoying the combos at the moment. Somehow as a pessimest i remain suprisingly optimistic. *Shrug*
    (1)

  5. #55
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I'm just here for the Salisbury Steak.
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #56
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    A major issue I have with the leveling system is that while gaining 50 levels worth of xp you're (generic you) are never forced to LEARN YOUR G.D. JOB. I get into groups, whether pick-ups for content, or just parties to randomly go wander in a stronghold to kill time and find that the only people who play their jobs role well is the cnj/whm! I say its because you've been healing a big ol' pile of party members who all thought they could tank for 50 levels in xp parties.... so only having to cure one or two people while doin random stuff feels like a vacation.

    Hate control, defense over attack on gear and blahblahblah a million things!, are things that people never get a chance to learn. They run around sayin I R LV 50! I R NA SERVER FIRST ON SOMETHIN! and still have no freakin clue how to play within a role. If the fighting to level up were more challenging (like i wish it was) I'd hope that people would have a better understanding that they, personally, are not supposed to be top-DD, best tank, A#1 mp sponge all at once.

    As a side note (edit for spellin), yeah.... I do think taht 2-300k xp per hour in your 40's is too high given what you need to level. that last eight levels should not pass by as quickly as the first eight. Should it slow to a crawl? No, but it should require at least a little effort. No effort = no learning: No learning = no skill: No skill = content unfair to my job!!! q.q posts.
    (3)

  7. #57
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Peptaru View Post
    A major issue I have with the leveling system is that while gaining 50 levels worth of xp you're (generic you) are never forced to LEARN YOUR G.D. JOB. I get into groups, whether pick-ups for content, or just parties to randomly go wander in a stronghold to kill time and find that the only people who play their jobs role well is the cnj/whm! I say its because you've been healing a big ol' pile of party members who all thought they could tank for 50 levels in xp parties.... so only having to cure one or two people while doin random stuff feels like a vacation.

    Hate control, defense over attack on gear and blahblahblah a million things!, are things that people never get a chance to learn. They run around sayin I R LV 50! I R NA SERVER FIRST ON SOMETHIN! and still have no freakin clue how to play within a role. If the fighting to level up were more challenging (like i wish it was) I'd hope that people would have a better understanding that they, personally, are not supposed to be top-DD, best tank, A#1 mp sponge all at once.

    As a side note (edit for spellin), yeah.... I do think taht 2-300k xp per hour in your 40's is too high given what you need to level. that last eight levels should not pass by as quickly as the first eight. Should it slow to a crawl? No, but it should require at least a little effort. No effort = no learning: No learning = no skill: No skill = content unfair to my job!!! q.q posts.
    Seriously man, I couldn't have said it better myself. I don't know how many posts on these threads I've come across where ppl say, "well, that's what bosses are for blah blah blah." I don't want to walk into a boss fight, wipe 10 times in a row, and then finally manage to BARELY beat the damn thing, simply b/c no one has any idea how the hell to play (45 raid experience).

    That 45 raid is/was a total f@#$ing joke compared to almost everything else in, yes, "FFXI." And while I realize ppl don't want a "clone," that doesn't mean you do the exact oppisite to "solve the problem." And in regards to the pace of battle, either extreme (excruciatingly slow vs. unbearably fast) is bad.

    I want to enjoy playing the game...I don't wanna hit max lvl, get all my gear, beat all the bosses, then roam around showing off my UNearned gear and levels. This game won't last a year with that kind of bs.

    If it didn't "suck" so bad right now, I'd have max everything w/ all the gear available on every job -not to mention, max gil.
    (1)
    Last edited by Khal_Drogo; 03-17-2012 at 08:44 AM.

  8. #58
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I like playing multiple monsters not 1 for 30mins unless its a boss, sometimes i want to run through these suckers, we are a powerful team it should not take 10mins to kill an ant
    (1)
    MAGIC MUSHY ROOMS

  9. #59
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Mushy View Post
    I like playing multiple monsters not 1 for 30mins unless its a boss, sometimes i want to run through these suckers, we are a powerful team it should not take 10mins to kill an ant
    No one's saying that there should only be 1/30min mobs. Far from it.
    (1)

  10. #60
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quantity is a quality of its own. I'd rather have 10 lbs of low grade pork that fills me up just fine over a half-ounce serving of finest quality steak that's barely a mouthful if I'm hungry. If I'm not so hungry though, that half-ounce serving of steak would be fantastic for the palate.
    (0)

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