Quote Originally Posted by Khal_Drogo View Post
lol ...sometimes, I think you guys just like playing "devil's advocate."
Actually the opposite, my deal Khal. It might not be much, but i'm a tabletop RPG player and a game master to boot, and I do make a point of designing my own foes for the party to fight and what they (And me) have said is actually a design choice I personally like. Give them fodder for most of the time, hold back on the big involved fight for when it matters, what it does is create a completely special feel when they are hitting against a hard foe.

Both approaches have quite literally their pros and cons and people like each approach differently, but either of them used to no end bothersome. We need both the challenge to feel like we know what we're doing and the fodder to let us relax.