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  1. #1
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MrSigy View Post
    Reaper is fine tbh same with dragoon.
    Reaper LB is extremely underrated in lower brackets, same goes for dancers.

    Nin/Mnk are not, they are too strong for how their lb works and they generate it too quickly.
    Same goes for whm lb, while sage is suffering with prolly the longest LB charge time in the entire game.
    Sorry we disagree RPR has the slowest burst timing and lowest consistent dps rate on top of that the LB is vulnerable to CC all the other classes aren't, LB is good on cluch and controlling the flow of battle though so I agree there.
    (0)

  2. #2
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bloodthrone View Post
    Sorry we disagree RPR has the slowest burst timing and lowest consistent dps rate on top of that the LB is vulnerable to CC all the other classes aren't, LB is good on cluch and controlling the flow of battle though so I agree there.
    I’m thinking of switching from DRG to RPR once I reach Crystal. I really like their kit, but as you said, it does have glaring flaws. These are the most prevalent to me:

    • Their burst is indeed very slow and people almost always Guard against Death Warrant because of its obvious scary icon. ‘’Simply attack people after they guard’’ I hear some say already, but that's easier said than done when they usually retreat behind enemy lines afterwards.

    • LB’s animation lock wastes valuable time if you pop it just a bit too far from your intended target. You end up chasing after them for 2 secs if you do.

    • Communio takes forever to get out after your last Weaponskill. People can easily LOS it and/or heal themselves in the meantime. I often prefer using LB’s 5th weaponskill instead.

    • Compared to other single-target damage jobs its overall output is lacking. I get that it is tanky, but the damage trade-off is still too steep.

    • If you spam LB, you might set off Communio, effectively ending your LB immediately by accident.

    Personally I wish SE would :
    • Remove LB’s animation lock;
    • Lower Communio’s cast time to at least 1s;
    Tie RPR's 10% damage buff to Death Warrant instead of Arcane Crest; (added edit)
    • Put a 2s CD on Communio upon pressing LB so it doesn’t accidentally fire off;
    • Add 2k damage to Grim Swathe, Lemure’s Slice as well as to Harvest Moon’s lower and top ends.

    Quote Originally Posted by ShinyChariot View Post
    You pop it before you go in and when it breaks
    It would make more sense for that 10% damage buff to be tied to Death Warrant instead though. That way, you wouldn't be forced to wait on Arcane Crest for an optimal burst, thus giving you more CD usage freedom.
    (added edit)
    (1)
    Last edited by Petite; 07-12-2022 at 06:03 AM.

  3. #3
    Player
    ShinyChariot's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Petite View Post
    Personally I wish SE would :
    • Remove LB’s animation lock;
    • Lower Communio’s cast time to at least 1s;
    • Put a 2s CD on Communio upon pressing LB so it doesn’t accidentally fire off;
    • Add 2k damage to Grim Swathe, Lemure’s Slice as well as to Harvest Moon’s lower and top ends.
    Movement speed during LB and buffed version of the barrier during LB would be extremely useful. If they turned the AoE bind into warrior's ST yoink chain also with bind, that would make RPR players everywhere cream faster than their stacks run out.
    (1)

  4. #4
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ShinyChariot View Post
    Movement speed during LB and buffed version of the barrier during LB would be extremely useful. If they turned the AoE bind into warrior's ST yoink chain also with bind, that would make RPR players everywhere cream faster than their stacks run out.
    I really don't think we need to go that far. Simply removing LB's 1s animation would go a long way imo
    (1)
    Last edited by Petite; 07-12-2022 at 07:03 AM.

  5. #5
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Petite View Post
    I really don't think we need to go that far. Simply removing LB's 1s animation would go a long way imo
    And would make the LB overpowered. It's a large AOE (8yd, bigger than the crystal) that breaks guard, cannot be purified, and forces movement. On an effective 45 sec timer due to PH, that is *exceptionally* strong. 1 sec isn't a terribly long cast animation (most LBs are around .5-2 sec in cast animation), and Heavy lasts 3 sec. You can Grim Swathe, LB, and then still have about 1 sec of them being Heavy before they can move normally again. You can follow it with a Lemure's Slice to root them for 3 more sec if you really want to.

    RPR LB is already overloaded. It's a lot like WHM's, honestly - except RPR can't just roll their face on the keyboard to dumpster Bronze players that don't know how to play the game like WHM can, so it's not really complained about like WHM's was and still is. But I think if any buffs are given to it, you're going to see it turning into the new BLM in high skill games. RPR is already exceptionally strong when you are against competent players and with competent teammates - guard break becomes increasingly important in those scenarios, especially when you won't have efficient voice communication like you would in 5v5 (being able to just Johnathan Joestar someone's guard attempt is invaluable in solo queue.)

    I can't think of anything RPR even really needs, honestly. Its DPS is decent, its durability and team impact are huge, and it has one of the most valuable LBs in the game. I doubt you could do more than like "Plentiful Harvest does 2000 more base potency" to it without making it too strong.
    (2)

  6. #6
    Player
    ShinyChariot's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Petite View Post
    It would make more sense for that 10% damage buff to be tied to Death Warrant instead though. That way, you wouldn't be forced to wait on Arcane Crest for an optimal burst, thus giving you more CD usage freedom.
    When you're going in with Reaper to do damage, you're almost always going to need a barrier. There shouldn't be much reason to use it exclusively for offense or exclusively for defense. You need both at the same time, therefore it makes as much sense if not more than any other skill in it's kit.

    Sometimes I use death warrant just to fish a Harvest Proc and nothing more if I'm not in a good situation to dive in and have to keep my distance/poke. If I had to force myself to make the most out of a 10% buff window, it would feel very wasteful, worse than it is currently.

    Barrier on the other hand, it's exactly everything you need when you need it to do what you're going to do. By the time you teleport out and go back in, it should be off cooldown. Good reapers always keep the rhythmic beat of in and out according to their Barrier timers.
    (2)
    Last edited by ShinyChariot; 07-12-2022 at 08:41 AM.

  7. #7
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ShinyChariot View Post
    When you're going in with Reaper to do damage, you're almost always going to need a barrier.
    I acknowledge that, but my point is there's no need to force it even if we might use both at the same time most of the time.

    I don't need mitigation when I'm trying to K.O. stragglers for example. MonteCristo is absolutely right in saying it's a weird design choice, do you not agree?
    (0)
    Last edited by Petite; 07-12-2022 at 09:28 AM.

  8. #8
    Player
    ShinyChariot's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Petite View Post
    I acknowledge that, but my point is there's no need to force it even if we might use both at the same time most of the time.

    I don't need mitigation when I'm trying to K.O. stragglers for example. MonteCristo is absolutely right in saying it's a weird design choice, do you not agree?
    I wouldn't say "Weird". That's not a word I'd use for this sort of thing because it's not weird. It is what it is and what it does make sense. You can say it isn't practical, you can say it lacks this or that utility. But "weird" is subjective and I can't agree with that. If you're hitting stragglers, you can probably use the barrier for survivability, in case they counter you, or they LB you, if you're playing at higher levels you most definitely will have stragglers fighting tooth and nail to 1v1 you or just get away, so there's not really any situation where you wouldn't need extra defensives when taking on an enemy. But again, this scenario with stragglers depends on many other factors like what job you're chasing, how much health/mp they have, how long you have to chase them, how hard they're fighting back, should you even be doing that in the first place, does it help push the crystal, etc. 10% barely makes much of a difference. What about your teleport and heavy debuff? What about harvest? 10% is fine, but getting an extra GCD in is more important. You're just wasting the barrier for when you need to get back to fighting the group, I'd even say.

    I'd say the barrier is more important than the damage buff in most cases. Because Reaper is all about spamming LB and Debuffing and surviving than being a primary damage dealer than dunking on stragglers, leave that to the BRD, MNK, if you can.

    If that straggler is the last one alive, then just let them go and don't risk getting killed by the revived enemy team by going too deep, if everyone's alive and they've ran away you're better off staying with your team pushing the crystal and making it a 4v5 in your favor.

    It's very complicated but I'd say I'm more entitled to be weirded out by the insistence of a playstyle for RPR the devs have not intended. Maybe they'd call some things weird that the players choose to do.
    (2)
    Last edited by ShinyChariot; 07-12-2022 at 09:59 AM.

  9. #9
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    [/QUOTE]It's very complicated but I'd say I'm more entitled to be weirded out by the insistence of a playstyle for RPR the devs have not intended. Maybe they'd call some things weird that the players choose to do.[/QUOTE]

    Respectfully i disagree...if the play-style calls for acting like a tank why not design the job to fit that role instead? FF pvp is the only game ive ever played where ive said "hey i want to be a dps" then u pick it up and play it only to find out its supposed to be played like an entirely different role. Not only is that grossly misleading but Id even go as far as to say that its completely ass backwards...
    (0)
    Last edited by MonteCristo; 07-12-2022 at 10:19 AM.
    Death Is Only The Beginning....

  10. #10
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Funny enough people play team battle as 1 vs 1 or 1 vs 5. Or complain def skill when there is no job strict in match.
    (1)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

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