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  1. #1
    Player
    Asteraku's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Yuva'to Mhuksooco
    World
    Zalera
    Main Class
    Samurai Lv 90

    Melee classes are sad in CC

    It's sad
    (1)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    In what way? You gotta be more specific than that lol.
    (7)

  3. #3
    Player LuciferMournstar's Avatar
    Join Date
    Jun 2022
    Posts
    76
    Character
    Lucifer Mournstar
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Mostly because we're constantly trying to play the "keep away" game from ranged DPS who just run away spamming their moves. Hence why you se mostly BRD/MCH/BLM/SMN. You'll see some DRG/MNK/SAM sprinkled in now and then. Meanwhile I play my favortie job RPR and i'm about worthless cause half my kit is locked behind Immortal Sacrifice stacks and my LB gives Hysteria... so when I use it, I shoot myself in the foot cause they run away from me and I have to catch up to them.
    (3)

  4. #4
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Learn how to not die when you jump in and you'll be fine as melee. Aim for 0 death matches.
    (5)

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    SAM, NIN and MNK are actually OK since they have CC abilities. I will admit SAM does become less menacing when you play against top tier players who avoid its gimmicky limit break. I would agree RPR and DRG lag behind noticeably, even if its for different reasons. What would be nice is if they gave melee back Fetter Ward, so melee could go back to playing proactively again as opposed to playing reactively and being heavily subject to server ticks and the janky reliance on purify for status resistance. You literally have to wait to be hit with a CC ability to "attempt" to gain resistance to it and the server ticks make it unreliable at that. Couple that with the inexplicably high number of CC abilities available, masquarading as "different abilities" yet for all intents and purposes all achieving the same result (blocking inputs from target player), and sure it can be frustrating at times to play melee. Even so, I think the current dynamic between melee and ranged works if you reinstill something like fetter ward for melees, so that they are less prone and subject to being rooted in place or otherwise prevented from taking action(s) for extended periods when facing a group of competent tanks, ranged dps and WHMs.
    (1)
    Last edited by Dimitrii; 06-19-2022 at 12:56 AM.

  6. #6
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by LuciferMournstar View Post
    Mostly because we're constantly trying to play the "keep away" game from ranged DPS who just run away spamming their moves. Hence why you se mostly BRD/MCH/BLM/SMN. You'll see some DRG/MNK/SAM sprinkled in now and then. Meanwhile I play my favortie job RPR and i'm about worthless cause half my kit is locked behind Immortal Sacrifice stacks and my LB gives Hysteria... so when I use it, I shoot myself in the foot cause they run away from me and I have to catch up to them.
    Your LB cancels Guard, cannot be purified, forces movement away from the cast location (such as, say, the crystal during overtime) and has a very short charge time.

    I think you'll be okay.

    This thread as a whole is basically "Bronze melee players giving their opinions on the world," lol. Melee is perfectly fine. Any problems you're experiencing are PEBKAC errors, not real errors.
    (3)

  7. #7
    Player LuciferMournstar's Avatar
    Join Date
    Jun 2022
    Posts
    76
    Character
    Lucifer Mournstar
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Your LB cancels Guard, cannot be purified, forces movement away from the cast location (such as, say, the crystal during overtime) and has a very short charge time.

    I think you'll be okay.

    This thread as a whole is basically "Bronze melee players giving their opinions on the world," lol. Melee is perfectly fine. Any problems you're experiencing are PEBKAC errors, not real errors.
    The Cancel Guard is about the only useful part. Who cares if it's a 5 second Hysteria, like it matters when they just turn around and shoot back or use movement rushes. The Hysteria is useless, because by the time you've caught up to them running, it's gone and they can just fire back. The Hysteria only helps when they are being target by your teammates, and they can't fight back, so good luck unless your a premade in voice chat for call out. Though i'm sure it's "good" that's why there is a whole mess of Reaper players in PvP. Oh wait... there isn't. It the most rare job to see. Gee, I wonder why?
    (3)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Reaper and Monk need a bit of help in CC but Ninja,DRG and SAM are super good
    (1)

  9. #9
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Yea I think MNK should have LB every 10 seconds
    (2)

  10. #10
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Reaper feels like you're endlessly chasing, but that's because it's designed differently to all the other melee that have multiple targeted gapcloser charges and are completely fine. Reaper is secretly a tank; it's movement skill is designed to be an escape after you've spent your defensives, even if you used it to initiate.
    (4)

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