It's sad![]()
It's sad![]()
In what way? You gotta be more specific than that lol.
Mostly because we're constantly trying to play the "keep away" game from ranged DPS who just run away spamming their moves. Hence why you se mostly BRD/MCH/BLM/SMN. You'll see some DRG/MNK/SAM sprinkled in now and then. Meanwhile I play my favortie job RPR and i'm about worthless cause half my kit is locked behind Immortal Sacrifice stacks and my LB gives Hysteria... so when I use it, I shoot myself in the foot cause they run away from me and I have to catch up to them.
Learn how to not die when you jump in and you'll be fine as melee. Aim for 0 death matches.
SAM, NIN and MNK are actually OK since they have CC abilities. I will admit SAM does become less menacing when you play against top tier players who avoid its gimmicky limit break. I would agree RPR and DRG lag behind noticeably, even if its for different reasons. What would be nice is if they gave melee back Fetter Ward, so melee could go back to playing proactively again as opposed to playing reactively and being heavily subject to server ticks and the janky reliance on purify for status resistance. You literally have to wait to be hit with a CC ability to "attempt" to gain resistance to it and the server ticks make it unreliable at that. Couple that with the inexplicably high number of CC abilities available, masquarading as "different abilities" yet for all intents and purposes all achieving the same result (blocking inputs from target player), and sure it can be frustrating at times to play melee. Even so, I think the current dynamic between melee and ranged works if you reinstill something like fetter ward for melees, so that they are less prone and subject to being rooted in place or otherwise prevented from taking action(s) for extended periods when facing a group of competent tanks, ranged dps and WHMs.
Last edited by Dimitrii; 06-19-2022 at 12:56 AM.
Your LB cancels Guard, cannot be purified, forces movement away from the cast location (such as, say, the crystal during overtime) and has a very short charge time.Mostly because we're constantly trying to play the "keep away" game from ranged DPS who just run away spamming their moves. Hence why you se mostly BRD/MCH/BLM/SMN. You'll see some DRG/MNK/SAM sprinkled in now and then. Meanwhile I play my favortie job RPR and i'm about worthless cause half my kit is locked behind Immortal Sacrifice stacks and my LB gives Hysteria... so when I use it, I shoot myself in the foot cause they run away from me and I have to catch up to them.
I think you'll be okay.
This thread as a whole is basically "Bronze melee players giving their opinions on the world," lol. Melee is perfectly fine. Any problems you're experiencing are PEBKAC errors, not real errors.
The Cancel Guard is about the only useful part. Who cares if it's a 5 second Hysteria, like it matters when they just turn around and shoot back or use movement rushes. The Hysteria is useless, because by the time you've caught up to them running, it's gone and they can just fire back. The Hysteria only helps when they are being target by your teammates, and they can't fight back, so good luck unless your a premade in voice chat for call out. Though i'm sure it's "good" that's why there is a whole mess of Reaper players in PvP. Oh wait... there isn't. It the most rare job to see. Gee, I wonder why?Your LB cancels Guard, cannot be purified, forces movement away from the cast location (such as, say, the crystal during overtime) and has a very short charge time.
I think you'll be okay.
This thread as a whole is basically "Bronze melee players giving their opinions on the world," lol. Melee is perfectly fine. Any problems you're experiencing are PEBKAC errors, not real errors.
Reaper and Monk need a bit of help in CC but Ninja,DRG and SAM are super good
Yea I think MNK should have LB every 10 seconds
Reaper feels like you're endlessly chasing, but that's because it's designed differently to all the other melee that have multiple targeted gapcloser charges and are completely fine. Reaper is secretly a tank; it's movement skill is designed to be an escape after you've spent your defensives, even if you used it to initiate.
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