It's sad![]()
It's sad![]()
In what way? You gotta be more specific than that lol.
Mostly because we're constantly trying to play the "keep away" game from ranged DPS who just run away spamming their moves. Hence why you se mostly BRD/MCH/BLM/SMN. You'll see some DRG/MNK/SAM sprinkled in now and then. Meanwhile I play my favortie job RPR and i'm about worthless cause half my kit is locked behind Immortal Sacrifice stacks and my LB gives Hysteria... so when I use it, I shoot myself in the foot cause they run away from me and I have to catch up to them.
Your LB cancels Guard, cannot be purified, forces movement away from the cast location (such as, say, the crystal during overtime) and has a very short charge time.Mostly because we're constantly trying to play the "keep away" game from ranged DPS who just run away spamming their moves. Hence why you se mostly BRD/MCH/BLM/SMN. You'll see some DRG/MNK/SAM sprinkled in now and then. Meanwhile I play my favortie job RPR and i'm about worthless cause half my kit is locked behind Immortal Sacrifice stacks and my LB gives Hysteria... so when I use it, I shoot myself in the foot cause they run away from me and I have to catch up to them.
I think you'll be okay.
This thread as a whole is basically "Bronze melee players giving their opinions on the world," lol. Melee is perfectly fine. Any problems you're experiencing are PEBKAC errors, not real errors.
The Cancel Guard is about the only useful part. Who cares if it's a 5 second Hysteria, like it matters when they just turn around and shoot back or use movement rushes. The Hysteria is useless, because by the time you've caught up to them running, it's gone and they can just fire back. The Hysteria only helps when they are being target by your teammates, and they can't fight back, so good luck unless your a premade in voice chat for call out. Though i'm sure it's "good" that's why there is a whole mess of Reaper players in PvP. Oh wait... there isn't. It the most rare job to see. Gee, I wonder why?Your LB cancels Guard, cannot be purified, forces movement away from the cast location (such as, say, the crystal during overtime) and has a very short charge time.
I think you'll be okay.
This thread as a whole is basically "Bronze melee players giving their opinions on the world," lol. Melee is perfectly fine. Any problems you're experiencing are PEBKAC errors, not real errors.
Played over 500 matches as reaper. We suck dont let them fool u with the "HiGH SkiLL" lie
RPR is one of the strongest classes right now. They're very tanky, reliable, and Hysteria is incredibly powerful.
If you haven't learned how to play the class properly in 500 games, maybe you should accept it's not a class you're good at? Or maybe seek out some help?
Immortal sacrifice sucks. Don't focus on stacks and just use it on CD unless your LB is already up.
Just bind them while in LB.
Last edited by Petite; 06-21-2022 at 09:03 AM.
Learn how to not die when you jump in and you'll be fine as melee. Aim for 0 death matches.
SAM, NIN and MNK are actually OK since they have CC abilities. I will admit SAM does become less menacing when you play against top tier players who avoid its gimmicky limit break. I would agree RPR and DRG lag behind noticeably, even if its for different reasons. What would be nice is if they gave melee back Fetter Ward, so melee could go back to playing proactively again as opposed to playing reactively and being heavily subject to server ticks and the janky reliance on purify for status resistance. You literally have to wait to be hit with a CC ability to "attempt" to gain resistance to it and the server ticks make it unreliable at that. Couple that with the inexplicably high number of CC abilities available, masquarading as "different abilities" yet for all intents and purposes all achieving the same result (blocking inputs from target player), and sure it can be frustrating at times to play melee. Even so, I think the current dynamic between melee and ranged works if you reinstill something like fetter ward for melees, so that they are less prone and subject to being rooted in place or otherwise prevented from taking action(s) for extended periods when facing a group of competent tanks, ranged dps and WHMs.
Last edited by Dimitrii; 06-19-2022 at 12:56 AM.
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