Quote Originally Posted by Kaurhz View Post
First of all the systems they are developing as of late aren’t exactly incredibly simplistic, especially depending on data structures. Implementation and testing for a housing lottery and DC visit are infinitely more complex than, say, implementing GATEs at the Gold Saucer or making adjustments to raids.

This is just what happens when you get a little more ambitious than usual with the projects they undertake. Secondly, to my understanding they only identified the issues, not resolved them.
Just to add, to OP: the updates that might feel like no big deal (adding trusts to older dungeons, redesigning entire fights from older dungeons), is a huge pull on resources, and quite impressive given how they haven’t seemed to work out a universal AI for all dungeons but rather need to custom tweak each one per each dungeon. If the game truly were in lazy-mode, they would not have bothered with this.