Quote Originally Posted by SirShady View Post
Bro, this entire thread is about adding complexity to healers. Go read it. There's a difference between wanting a higher skillcap for healers and having them actively kill themselves to deal damage. As I already said, losing % max HP would completely screw you over in certain content, and it has NOTHING to do with White Mage's identity. Drop it. It's a bad idea.

Find another way to add skill expression besides a clunky self-damage system. Just because I think your current idea is bad, doesn't mean I don't want changes. Obviously.
I don't see a problem with losing max HP and self-damage as the kit already provides a way to fully mitigate those detrimental effects if one is playing it properly. I really doubt you have understood what was written in that thread beyond "deals damage to self for 20% and reduces max HP by 10%".