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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    It'd also help make the healing more interesting if instead of a stupid amount of interchangeable oGCD heals, using your GCD heals was actually required and had some interaction. It's kind of pathetic that kits that are entirely stuffed with healing abilities either have no thought process outside of flat heal buffs or utilizing the few combo-like effects is basically unnecessary 99% of the time. AST's horoscope is basically the peak design there, which is pretty sad.
    (8)

  2. #2
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    110
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    I only play for 1-2hrs tops not endgame by no means, not even close, this was my day off to play more but maintenance on holiday. I feel as though they can fix healers by giving them skills that engage party members with something other than heals and shields. My favorite healer, AST was the ONLY one that did this and it looks like they're about to do away with it. They should be giving every healer a specialty buff that we can apply and rotate on individual members consistently with a short enough CD instead of removing them. Like, WHM gives Haste, SCH gives Crit, AST gives ATK, SGE gives DH where different buffs stack or all of them give unstackable ATK buff instead to prevent favoritism and just assign 3 people per healer to rotate and manage in 8 man content. Like any RPG, healers should be strengthening their party members and contributing through not only heals and shields but buffs as well, not actually contributing with raw DPS. . .but it seems and feels as though thanks to the parsing mentality for brag rights everyone opts to pressing 1 for 30minutes then these SAME people complain about healing being too easy.
    (1)

  3. #3
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Added some changes to Sage! Gave Eukrasia versions of Duodosis and Dykrasia. Eukasia Duodosis works to empower your next attack's Kardia effect, giving it combo potential with Eukrasia Tridosis and the new Physis. While Eukrasia Dykrasia sets up your Toxikons to deal much more AoE damage, since I didn't add anything to spice up the AoE rotation of the job. Combine this with your new ways of getting Addersting stacks and you'll be putting out a great amount of AoE damage as well as some nice spot healing.
    (3)
    Last edited by SirShady; 07-07-2022 at 04:31 AM.

  4. #4
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I love basically all your ideas. Especially your take on sage. I was actually about to make a post on here about what I'd change about sage and overall you and I had nearly identical ideas. My idea for sage was largely the same: Your main way of healing is via kardia and it has what amounts to a combo. However, I played with the similarity with sage and red mage in previous FF games where the jobs were very similar insofar as they used black and white magic. That wouldn't make a whole lot of sense given 14 sage's identity of sci-fi effects and whatnot so instead my idea had sage's rotation rely on procs like red mage.
    Dosis has a high chance to proc duodosis which has a chance to proc tridosis. Both of these would increase your damage or grant sings. Alternatively, if you use eukrasia they turn into spells that increase healing and grant a gall respectively. I also had the idea of removing ixochole. In its place would be phlegma which would have the unique effect of healing for 100% of its damage dealt. It would also have a cooldown that guarantees its combo will proc on two charges with a 45/60 sec or so cooldown. Also, i'd remove panhaima and instead make pneuma work as it does in PvP where it applies panhaima instead. Haima/panhaima can be dispelled by pepsis.
    (1)

  5. #5
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    Feedback.
    Hey! I'm glad you enjoyed the changes so much! Honestly I was majorly disappointed to learn that Sage didn't do anything new with the class fantasy. I'd take either of our changes over the current iteration.
    (0)

  6. #6
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SirShady View Post
    Hey! I'm glad you enjoyed the changes so much! Honestly I was majorly disappointed to learn that Sage didn't do anything new with the class fantasy. I'd take either of our changes over the current iteration.
    I must say the changes are good and way better they are in game atm (sadly for the game not that hard) but for white mage I would actually love more of a element specific gameplay, the job is based on the life giving elements( or astral elements) water earth and wind. I would have too have a system we’re you boils these up as a gauge and could combine then for group buff effects or enemy debuff effect. So you have 3 different combinations options for all situations.
    (1)

  7. #7
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mortex View Post
    I must say the changes are good and way better they are in game atm (sadly for the game not that hard) but for white mage I would actually love more of a element specific gameplay, the job is based on the life giving elements( or astral elements) water earth and wind. I would have too have a system we’re you boils these up as a gauge and could combine then for group buff effects or enemy debuff effect. So you have 3 different combinations options for all situations.
    Well thank you kindly! Honestly, the only reason why I left out the elements for White Mage is because I think they've been leaning them more toward holy/light-mage to make room for Geomancer having the water/aero/earth spell lines. If they AREN'T however, I'd love to see White Mage get its flavor back.
    (0)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    My one offer of improvement is the way Fey Union is utilized for SCH.

    I REALLY like how Kardion / Kardia works for Sage and wish it was implemented for SCH.

    Fey Union: Has your fairy heal a unioned target when you deal damage. Obtainable at lvl 30.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Deceptus View Post
    My one offer of improvement is the way Fey Union is utilized for SCH.

    I REALLY like how Kardion / Kardia works for Sage and wish it was implemented for SCH.

    Fey Union: Has your fairy heal a unioned target when you deal damage. Obtainable at lvl 30.
    I think you're stepping on Sage's toes there. I'd rather not homogenize what little we have left of unique healer mechanics.
    (7)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SirShady View Post
    I think you're stepping on Sage's toes there. I'd rather not homogenize what little we have left of unique healer mechanics.
    And I'd rather the fairy be as responsive as a SGE's auto heals but it isn't and until it is, I'm not satisfied.

    It's like they took the old embrace macros that Scholars used to use, removed them from SCH, and applied them as a baseline to SGE.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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