White Mage Changes
A lesser version of Blood Lily is now unlocked at the same time as Lilies.
Aero 3 is back.
Protect is back.
2 charges of Assize. Assize now restores 10% mana.
Gave lilies a spender for when HP is not needed.
Glare is now a part of two different 2-hit rotations. One empowers your new GCD Bloom. The other buffs your damage for 15 seconds.
Holy 2 empowers your new GCD Bloom.
New White Mage Abilities
Bud of the Blood Lily - Level 52 version of Blood Lily. Less potency. Replaced with Afflatus Misery at 74.
Aero 3 - AoE DoT. This can stack with Dia.
Refulgence - Aero 3 upgrade. Has a chance to proc Blinding Refulgence, which works like Thundercloud procs, dealing the full amount of the DoT damage. Stacks with Dia.
Afflatus Inspiratione - Spends 1 lily to grant a 200 potency shield to all party members.
Protect - Reduces damage taken by all party members by 10% for 15 seconds. 60 second cooldown.
Smite - Combos off Glare. Deals 330 potency and buffs your damage for the next 30 seconds by 10%.
Shine - Combos off Glare. Deals 350 potency and gives a stack of Lily's Petal, empowering your next Bloom by 10%.
Bloom - 30 second GCD AoE with a potency of 400. Gains 10% potency for each stack of Lily's Petal from Shine and Holy. If used with a stack of Lily's Petals, buffs the next Blood Lily's potency by 5%. This Blood Lily buff can stack up to two times.
White Mage Breakdown
As I said before, I think outside of number balancing, White Mage is the most well designed healer job as far as their identity in the healer ecosystem. It works as a good entry point for new healers, and aside from some awkward skill curves during the leveling process, it's set up well to allow healers that would otherwise be constantly panic/overhealing to still keep up with DPS just based on the merits of the lily system. I've given the job an early Blood Lily to teach White Mages how best to balance their GCD-heal focused kit with their big personal burst before the big Blood Lily we all love. I've also given back Aero 3, because why not? It was aesthetic and a nice little mixup from the traditional holy spam. It eventually turns into a light-themed version like all other White Mage damage spells, and I'm praying this is because Geomancer is going to be an upcoming magical DPS job that will take over the earth/water/aero line of spells.
The most important change, however, is the two new damage rotations and Bloom. These essentially mean that White Mage's combos focus on a series of self-enhancing buffs: one to increase personal damage by a flat 10%, one to buff Bloom, and a fully empowered Bloom will buff your next Blood Lily. This means that White Mages would be rewarded by swapping between the two combos as needed, keeping up their own personal damage buff with Smite, then swapping to the Shine combo to power up their Bloom/Blood Lily. If you use your OGCD healing wisely, you'll have enough time in order to make your stacks and optimize your DPS before the next Bloom/Blood Lily comes up.