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  1. #1
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Katoar View Post
    Thread: Has anyone quit healing?
    Bro, this entire thread is about adding complexity to healers. Go read it. There's a difference between wanting a higher skillcap for healers and having them actively kill themselves to deal damage. As I already said, losing % max HP would completely screw you over in certain content, and it has NOTHING to do with White Mage's identity. Drop it. It's a bad idea.

    Find another way to add skill expression besides a clunky self-damage system. Just because I think your current idea is bad, doesn't mean I don't want changes. Obviously.
    (3)
    Last edited by SirShady; 07-03-2022 at 07:25 AM.

  2. #2
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SirShady View Post
    Bro, this entire thread is about adding complexity to healers. Go read it. There's a difference between wanting a higher skillcap for healers and having them actively kill themselves to deal damage. As I already said, losing % max HP would completely screw you over in certain content, and it has NOTHING to do with White Mage's identity. Drop it. It's a bad idea.

    Find another way to add skill expression besides a clunky self-damage system. Just because I think your current idea is bad, doesn't mean I don't want changes. Obviously.
    I don't see a problem with losing max HP and self-damage as the kit already provides a way to fully mitigate those detrimental effects if one is playing it properly. I really doubt you have understood what was written in that thread beyond "deals damage to self for 20% and reduces max HP by 10%".
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katoar View Post
    I don't see a problem with losing max HP and self-damage as the kit already provides a way to fully mitigate those detrimental effects if one is playing it properly. I really doubt you have understood what was written in that thread beyond "deals damage to self for 20% and reduces max HP by 10%".
    There not necessarily being a problem with it doesn't make it necessarily a good mechanic. (Though, to be clear, there are problems.)

    A good mechanic is enjoyable to play with and around. Losing max HP just means that your nukes timings are contextually restrained and draw resources from your ability pool and from your cohealer's (along with possibly their uptime).

    More importantly, your Sacrifice mechanic creates a balancing nightmare, as you cannot both tune the kit for high-damage-intake environments like Savage and those in which both the loss to max HP is nonthreatening and the loss to HP made up for off your oGCDs alone.

    You'll thereby have introduced a mechanic that will more likely annoy WHMs than be enjoyed by them, will definitely annoy your cohealer, and has virtually no payoff or affordances.
    (2)

  4. #4
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    There not necessarily being a problem with it doesn't make it necessarily a good mechanic. (Though, to be clear, there are problems.)

    A good mechanic is enjoyable to play with and around. Losing max HP just means that your nukes timings are contextually restrained and draw resources from your ability pool and from your cohealer's (along with possibly their uptime).

    More importantly, your Sacrifice mechanic creates a balancing nightmare, as you cannot both tune the kit for high-damage-intake environments like Savage and those in which both the loss to max HP is nonthreatening and the loss to HP made up for off your oGCDs alone.

    You'll thereby have introduced a mechanic that will more likely annoy WHMs than be enjoyed by them, will definitely annoy your cohealer, and has virtually no payoff or affordances.
    I have already explained and it is also written in the thread itself that The Tree of Life's Aura negates the max HP cost and reduces dmg dealt by Blissful Sacrifice to 10%. Blood Spilled Stacks heal you and nearby party members for 10% of your max HP. Exaltation gives you 2% of max HP shield for every stack of Blissful Sacrifice used and 5% of max HP heal for every stack of Blissful Sacrifice not used.

    What is so difficult about maintaining one supportive healing buff and possibly waiting for procs if you don't want to lose 10% HP which is really nothing? One can apply Regen and it will cover the damage dealt.
    (0)
    Last edited by Katoar; 07-03-2022 at 02:25 PM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katoar View Post
    What is so difficult about
    The point isn't difficulty. It's a matter of whether it is fun. I.e., the difference between complexity and convolution.
    (1)