Quote Originally Posted by Gserpent View Post
I literally told you how to adjust your play to suit VH and C9 in my first post in this thread.

I'm harsh because there's no point in coddling people who are complaining about things that are not actual problems. [...]

It's actually the same process you engage in to become better at a real-world job's skills, or to actually remember and take in what you're studying in classes, etc. In a lot of cases, it's all just automatic. [...]

I'm not interested in sugar coating things. Doing that does not help people improve, does not give them what they need to improve. Sometimes you just have to admit you aren't very good, and solution really is to just "git gud."[...]
(sorry for the grossly reduced quote, wanted to save space)
Look, while I can see where you are coming from and can also see you are absolutely trying to be helpful - which you are, no doubt, you are tackling OP's dilemma not exactly in a way that works well for them.. Helping people improve has no "one size fits all" formula, something that should be obvious since you so kindly cited the real-world job skills scenario. Two students learn at different speeds, the slower may need a different approach than what a teacher gives them to improve in a subject. Eventually the slower student catches up and is for all we know a master at it, but he still has his right to swear like a sailor to think "I learned this, but I still think this is BS the way it works".

So honestly, you being harsh may work on probably 75% of people who struggled, but you are clearly missing the mark here. Not every player has a toughened mindset like you and I. It doesn't need to be "coddling", but you could dial it back a bit instead of throwing "skill issue, get over it"

The way I see it, OP sees an initial problem with Volcanic Heart with the way the map is designed. This may be due to being not as experienced, the general advice being "one size fits all" again but also because there way be a genuine clash of ideas of what should and should not be part of PVP map design, an opinion if you will. This is why we are here, to discuss and debate about the state of the map, which is what the thread is about.