BRD damage comes from combining their apex arrow with empyrean and finishing them off with pitch perfect during the silence window. Their main attack is just filler to refill empyrean stacks.
BRD damage comes from combining their apex arrow with empyrean and finishing them off with pitch perfect during the silence window. Their main attack is just filler to refill empyrean stacks.
I know i get that. That's your burst window. But once that is spent you are relying on powerful shot while your abilities recharge. Acting like a 33% loss in damage during the time it takes for these to recharge isn't a big deal is just asinine especially when every post you make in the pvp forums comes at it from the idea of playing jobs at peak performance.
I wouldn't say its not a big deal. Its certainly annoying and a feature I wish that would go away, but at the same time it is a filler attack so *shrug*. I guess they felt to design it that way because of the LB....but more than half the time the matches are over before BRD even gets 1 LB so again *shrug* lmao.I know i get that. That's your burst window. But once that is spent you are relying on powerful shot while your abilities recharge. Acting like a 33% loss in damage during the time it takes for these to recharge isn't a big deal is just asinine especially when every post you make in the pvp forums comes at it from the idea of playing jobs at peak performance.
The experience of playing against something is not at all the same as piloting it yourself. I played most of the cast, settled on Bard for bronze to crystal, and then went back to playing variety after getting there. I say that you do not have the full picture of how Bard functions.
It's easy to feel when you get silenced and killed by an opposing Bard, but that's only one part of Bard's kit - and a Machinist will erase someone far more easily. No, Bard's unique advantages run deeper, are far less visible, and are very attritional. One of those unique quirks is that it's filler at range is much more powerful than that of other classes. Filler casts not only hit harder, wearing down the enemy over time, they also generates your burst damage charges - and you lose all of that value every time you get a cast canceled (casts that slow you down, making it even harder to maintain LoS). It doesn't help that the camera becomes your foe on VH, too. You almost never notice the camera issues on VH as a melee, but when you need to create space and survey the field from a distance it becomes a miserable experience having your camera constantly squashed by the walls. All which is why Bard suffers particularly badly in VH. No match is ever unwinnable in CC, there are too many variables at play, but playing Bard on VH is putting a tangible extra weight on the scales against you. Why bring a partially functional character when you could bring an entirely functional one?
(For the sake of completion, the other unique advantages Bard brings are Paen's amazing cleanse and the invisible but powerful team damage buffs, which also shine particularly bright when playing an attritional strategy.)
Based on what? Literally everything you said after this point is stuff I already know. Like I said: I *know* Bard. I know every single class. I *have* to, if I want to win games reliably. I agree with the camera fuckery, but that happens to everyone with knockbacks involved. The camera is so generally shit (not just on VH but I'll agree it presents more opportunities for the camera to get caught on things) that pushing people into corners is actually a completely viable strategy because it makes it almost impossible to see anything but their own character's nether regions. It's definitely something they ought to look into addressing, although I think that's just a general issue with how the camera actually functions in the game.
It's funny you talk about attrition - I main Scholar. Suffice to say, I am very, *very* familiar with the idea of attrition and fudging numbers to be in your team's favor. I am also familiar with the idea of needing to move around a lot on a class with few to no mobility tools, and as a class that generally does not want to be close to their targets.
Like I said: I *know* Bard. And Bard is not somehow unable to compete on Volcanic Heart. LOS can be used both ways. As someone a page or two ago mentioned, and was completely ignored (probably because the information they were dispensing wasn't favorable to the OMG VH SUX narrative people like Apeman are trying to push), you can *easily* use LOS to force melee to overextend in order to attack you.
LOS doesn't disfavor ranged or melee. Both can make effective and reliable use of it. Losing 1-2k damage per GCD on your filler for a couple GCDs is not going to somehow tank your performance and make you useless.
But I don't think you need to be told that, do you?
2022/07/01 10:50; Gserpent が最後に編集
Like I said: I *know* Bard. And Bard is not somehow unable to compete on Volcanic Heart. LOS can be used both ways. As someone a page or two ago mentioned, and was completely ignored (probably because the information they were dispensing wasn't favorable to the OMG VH SUX narrative people like Apeman are trying to push), you can *easily* use LOS to force melee to overextend in order to attack you.
LOS doesn't disfavor ranged or melee. Both can make effective and reliable use of it. Losing 1-2k damage per GCD on your filler for a couple GCDs is not going to somehow tank your performance and make you useless.
But I don't think you need to be told that, do you?[/QUOTE]
Pleas stop changing the topic of the argument to fit your narrative. No one has said bard can not compete. What has been said is bard and the other ranged jobs are at a disadvantage on this map( which, again, you agreed with). LOS can obviously be used by both teams regardless of class as an advantage but the way classes play makes this more of a problem for ranged. You claim LOS gives no job an advantage then detail how one job will lose potency because of it. You are once again contradicting your own arguments with your own words. If you don't think LOS issues and the fire hazards negatively affect range more than melee then i i'm sorry you do not grasp the basics of this game as well as you claim to.
If you don't understand how basic geometry makes cover work asymmetrically, and are intent on putting up the same strawman (that ranged is "useless") in every single post, then you are not worth engaging with.
e: Wait, are you saying that the solution is to play Bard up front with the melee blob to avoid getting LoSed? That's incredible if so; I suggest you try it and see exactly how that goes, having no numerical defensive and a low hp pool. Unless you're immediately converting on a kill, playing forward gets you deleted - and it won't entirely stop people LoSing your cast bars anyway.
2022/07/01 11:16; Corbeau が最後に編集
Was this first sentence for me? If so my argument isn't that range is useless, just that the map sucks to be a ranged player on due to being at a disadvantage. Also i believe the geometry of cover favors melee overall but especially in this level. If this comment was not intended for me then oops, my bad.If you don't understand how basic geometry makes cover work asymmetrically, and are intent on putting up the same strawman (that ranged is "useless") in every single post, then you are not worth engaging with.
e: Wait, are you saying that the solution is to play Bard up front with the melee blob to avoid getting LoSed? That's incredible if so; I suggest you try it and see exactly how that goes, having no numerical defensive and a low hp pool. Unless you're immediately converting on a kill, playing forward gets you deleted - and it won't entirely stop people LoSing your cast bars anyway.
Cover doesn't work asymmetrically. Melee have to be next to you to deal damage. Moving to you means moving to your location, which is likely near a corner on VH. If you go around that corner, they either have to chase you around that corner - breaking LOS with their team - or they have to back off, at which point they are not dealing damage to you anymore. LOSing your teammates is generally a very bad idea in a game that moves as fast as CC, because it means you aren't getting healed or cleansed, aren't getting covered by the PLD, etc. Bard *alone* can easily force out Guard or Purify on a melee that chases them around a corner by simply binding or silencing them when they're out of LOS of their team, which turns them into a viable burst target.If you don't understand how basic geometry makes cover work asymmetrically, and are intent on putting up the same strawman (that ranged is "useless") in every single post, then you are not worth engaging with.
e: Wait, are you saying that the solution is to play Bard up front with the melee blob to avoid getting LoSed? That's incredible if so; I suggest you try it and see exactly how that goes, having no numerical defensive and a low hp pool. Unless you're immediately converting on a kill, playing forward gets you deleted - and it won't entirely stop people LoSing your cast bars anyway.
You can't play VH the same as you play an open map like Palaistra or Cloud Nine, but that doesn't mean it disfavors Bard or ranged in general. That's a skill issue you're facing, not an actual problem with the game. Bard works just fine on VH.
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