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  1. #1
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    34
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ransu View Post
    It also gives you LoS though which makes it easier to get away from being dog piled. It works both ways.
    Yes, any job can use this pillars to line of sight but melee will generally be next to their target and makes chasing after them much easier. Ranged in general aren't as flexible and become hampered by excessive movement due to casting times and slowed movement speed during some abilities. It forces ranged to get more up close with the fighting which like i said nerfs my bards main damage ability by quite a chunk.
    (0)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    Yes, any job can use this pillars to line of sight but melee will generally be next to their target and makes chasing after them much easier. Ranged in general aren't as flexible and become hampered by excessive movement due to casting times and slowed movement speed during some abilities. It forces ranged to get more up close with the fighting which like i said nerfs my bards main damage ability by quite a chunk.
    A melee that chases you around a corner effectively LOS's their healer and other teammates. You can punish them for chasing you like that.
    (1)

  3. #3
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    The only reason I climbed was eventually figuring out that Bard is unplayably bad on Volcanic Heart. Straight not worth queuing when that map is up. Playing a class that outright doesn't work at close range on the close-range-only map was just not ever gonna work out.

    The hazards are cool, it's the camera fuckery and the lack of any locations free of claustrophobia that sinks it. The other maps have terrain variation between sections, so some areas are difficult for ranged and some aren't, but Volcanic Heart is monotone phonebooth knifefights.
    (1)
    Last edited by Corbeau; 06-29-2022 at 08:23 AM.

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Corbeau View Post
    The only reason I climbed was eventually figuring out that Bard is unplayably bad on Volcanic Heart. Straight not worth queuing when that map is up. Playing a class that outright doesn't work at close range on the close-range-only map was just not ever gonna work out.

    The hazards are cool, it's the camera fuckery and the lack of any locations free of claustrophobia that sinks it. The other maps have terrain variation between sections, so some areas are difficult for ranged and some aren't, but Volcanic Heart is monotone phonebooth knifefights.
    There's a ton of open space in the lanes between and after the checkpoints.
    (1)

  5. #5
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    It's not like using LOS to your advantage is exclusive to Melees. Ranged jobs also can use cover to LOS the enemy team's Rangeds or even put overextending Melees in danger.

    Also, VH is symmetrical and both teams have access to the same job roster. So yes, the map itself is balanced.

    If you hate playing it on your main, you can pick up and learn an alt job you think plays better on it. If you can't be assed to adapt as best you can, you can take a break until the next rotation.
    (1)

  6. #6
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    If you are in melee and someone ducks around a corner, you can move a similar distance they did to follow them and re-establish LoS. If you are at range, you have to cross the entire ranged distance in order to re-establish line of sight. Which is why the long lanes on VH don't matter: they're perforated on every side, which means you absolutely must close anyway because nobody is staying within those long lines.

    This is much less of a problem if you're a non-Bard ranged class, but Bard specifically relies heavily on their filler and their filler takes a stiff damage penalty for being up close. It's also less of a problem if you're a burst class that can dump and not care that someone dodged around a corner - but Bard specifically favors sustained damage, not burst.

    Part of why I picked up a melee class in pvp is specifically so I could feel reasonable queuing for pvp when VH is up. Map feels great on melee!
    (1)
    Last edited by Corbeau; 06-29-2022 at 10:14 AM.

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Corbeau View Post
    If you are in melee and someone ducks around a corner, you can move a similar distance they did to follow them and re-establish LoS. If you are at range, you have to cross the entire ranged distance in order to re-establish line of sight. Which is why the long lanes on VH don't matter: they're perforated on every side, which means you absolutely must close anyway because nobody is staying within those long lines.

    This is much less of a problem if you're a non-Bard ranged class, but Bard specifically relies heavily on their filler and their filler takes a stiff damage penalty for being up close. It's also less of a problem if you're a burst class that can dump and not care that someone dodged around a corner - but Bard specifically favors sustained damage, not burst.

    Part of why I picked up a melee class in pvp is specifically so I could feel reasonable queuing for pvp when VH is up. Map feels great on melee!
    Stop being so melodramatic. Your shot going from 6k to 4k isn't really that big of a deal. BRD's primary damage comes from aligning their burst windows, not from pumping Powerful Shot into an enemy. Besides, if a melee chases you around a corner you can bind them in place with Repelling Shot, isolating them from their team while also putting yourself out of reach. You can then walk around a corner to prevent them from dashing to you, or you can silence them if your team is going to punish them.

    Honestly, dude, I think you just don't know how to play BRD very well. Not as well as you believe you do, anyway. Melee are going to try to sit on ranged as much as possible. If you don't know how to handle that, then you have a lot of practice you need to be doing. Swapping to melee for VH is just sabotaging yourself. Instead of learning necessary and important skills, you're refusing to put yourself in a situation where you're required to learn. And as a result you're probably sabotaging your chances of winning on the other maps, because you never learned how to kite melee in the first place.
    (1)

  8. #8
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    34
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gserpent View Post
    Stop being so melodramatic. Your shot going from 6k to 4k isn't really that big of a deal. BRD's primary damage comes from aligning their burst windows, not from pumping Powerful Shot into an enemy. Besides, if a melee chases you around a corner you can bind them in place with Repelling Shot, isolating them from their team while also putting yourself out of reach. You can then walk around a corner to prevent them from dashing to you, or you can silence them if your team is going to punish them.

    Honestly, dude, I think you just don't know how to play BRD very well. Not as well as you believe you do, anyway. Melee are going to try to sit on ranged as much as possible. If you don't know how to handle that, then you have a lot of practice you need to be doing. Swapping to melee for VH is just sabotaging yourself. Instead of learning necessary and important skills, you're refusing to put yourself in a situation where you're required to learn. And as a result you're probably sabotaging your chances of winning on the other maps, because you never learned how to kite melee in the first place.
    How is nerfing a brds main dps action by 2k potency not that big of a deal? Thats literally a third of its damage. I don't know how you can constantly address pvp from the highest tier calibur of play and then argue that losing large chunks of potency isn't that important.
    (0)

  9. #9
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    I have never stated any of the above except for Volcanic Heart sucks for ranged which you then admitted to please read my posts.
    Dude, can you please stop being so unnecessarily reductive? You're acting really stupid right now, but you and I both know you're not stupid. Just because a portion of a map might favor one style or role over another, doesn't mean the entire map does. I believe I wrote an entire post explaining this to you. Could you please go back and re-read that post instead of wasting everyone's time with comments like these?

    Quote Originally Posted by Apeman View Post
    How is nerfing a brds main dps action by 2k potency not that big of a deal? Thats literally a third of its damage. I don't know how you can constantly address pvp from the highest tier calibur of play and then argue that losing large chunks of potency isn't that important.
    Filler DPS is just that - filler. BRD's primary damage comes from aligning their burst with a triple Empyrean, typically inside a silence so they can't heal immediately. And you'll have used Repelling Shot to gain necessary distance and lock down your target if you aren't already at range before you begin.

    Like with so many other complaints and whines we see on these boards, this is just a PEBKAC issue. You're on Crystal - go talk to Drunkin Bonuts if you want to know how to be a good Bard. They aren't the only good Bard I've seen, but I've played dozens and dozens of games with and against them and I've never, ever seen them struggle to deal with melee... nor do they dodge VH or swap classes on VH.
    (1)

  10. #10
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    34
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gserpent View Post
    Dude, can you please stop being so unnecessarily reductive? You're acting really stupid right now, but you and I both know you're not stupid. Just because a portion of a map might favor one style or role over another, doesn't mean the entire map does. I believe I wrote an entire post explaining this to you. Could you please go back and re-read that post instead of wasting everyone's time with comments like these?



    Filler DPS is just that - filler. BRD's primary damage comes from aligning their burst with a triple Empyrean, typically inside a silence so they can't heal immediately. And you'll have used Repelling Shot to gain necessary distance and lock down your target if you aren't already at range before you begin.

    Like with so many other complaints and whines we see on these boards, this is just a PEBKAC issue. You're on Crystal - go talk to Drunkin Bonuts if you want to know how to be a good Bard. They aren't the only good Bard I've seen, but I've played dozens and dozens of games with and against them and I've never, ever seen them struggle to deal with melee... nor do they dodge VH or swap classes on VH.
    I said the map sucks for ranged and you admit their are parts of the map that are "unfavorable" to range. Is there some section of this map that instead favors the ranged? No. Plus the initial battle will mostly take place in the the center area which is most unfavorable to range. So if a map has areas that are not favorable for range and no areas where they have the advantage then the map as a whole is unfavorable to range. I don't know how i can spell this out any clearer.
    (0)
    Last edited by Apeman; 06-30-2022 at 02:34 PM.

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