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  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Imagine being so bad that you call changing your tactics a map design failure. Look, ranged are actually just fine on VH. The LoS is as much a boon as a hazard. But It's designed for you to put your skill and tactics to use and use the map to your advantage. If you think that is bad designed, than it is a skill issue for you.
    (4)

  2. #2
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Imagine being so bad that you call changing your tactics a map design failure. Look, ranged are actually just fine on VH. The LoS is as much a boon as a hazard. But It's designed for you to put your skill and tactics to use and use the map to your advantage. If you think that is bad designed, than it is a skill issue for you.
    I bet you think 2 + 2 = 5 as well.
    (3)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by BubblyBoar View Post
    Imagine being so bad that you call changing your tactics a map design failure. Look, ranged are actually just fine on VH. The LoS is as much a boon as a hazard. But It's designed for you to put your skill and tactics to use and use the map to your advantage. If you think that is bad designed, than it is a skill issue for you.
    Like I said in a previous post. Heavy LoS map is fine and is just as helpful to ranged as it is to melee when it comes to escaping and surviving. Generally when playing ranged I like to be near a lot of LoS to get away easier. My main problem with that map outside of my general dislike of the disaster mechanics is the piss poor camera collision.
    (1)