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  1. #1
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    Look you can say its a skill issue all you want but here's the thing. I've read your posts, you're pretty harsh, unforgiving, trollish, and you don't really debate, most of your statements boil down to "git gud scrub". Man you don't even have to explain you could just link a video of someone else explaining the map and such but you guys can't even do that. You guys don't have reliable opinions, and because you don't debate outside of "git gud" no one will take you seriously or anyone else who says it. On top of that the pvp forums seem to have a bias against ranged jobs so me coming in and saying "this map favors melee, get rid of it" its going to upset a lot of melee mains which is exactly what it seems here. And you know what i've played melee jobs on this volcanic map and i excelled because i know how to use the map to my advantage, but as a range i don't. I'm not some stupid kid you can just push aside because a few of you think you're the players to have ever touched the game.
    (1)
    For the Horde! I mean.... For Ul'dah!

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Zachia View Post
    Look you can say its a skill issue all you want but here's the thing. I've read your posts, you're pretty harsh, unforgiving, trollish, and you don't really debate, most of your statements boil down to "git gud scrub". Man you don't even have to explain you could just link a video of someone else explaining the map and such but you guys can't even do that. You guys don't have reliable opinions, and because you don't debate outside of "git gud" no one will take you seriously or anyone else who says it. On top of that the pvp forums seem to have a bias against ranged jobs so me coming in and saying "this map favors melee, get rid of it" its going to upset a lot of melee mains which is exactly what it seems here. And you know what i've played melee jobs on this volcanic map and i excelled because i know how to use the map to my advantage, but as a range i don't. I'm not some stupid kid you can just push aside because a few of you think you're the players to have ever touched the game.
    I literally told you how to adjust your play to suit VH and C9 in my first post in this thread.

    I'm harsh because there's no point in coddling people who are complaining about things that are not actual problems. They are problems because they lack skill and knowledge, *and the best way to gain those is to actually go out and play more games.* Sometimes someone telling you what you need to be doing can help, but Crystalline Conflict is not a complicated game mode and none of the classes are complicated, either. If you are intelligent enough to find your way here and to create a post, you are certainly intelligent enough to arrive to solutions to your problems on your own by just playing more games and swallowing your desire to complain about things in favor of just playing more games.

    A lot of getting better is just learning to analyze things. What killed you? Why did it kill you? What sequence of events lead to that killing you? What could you have done differently? At what points could you have done something differently that would have prevented your death? And you also do this for kills - how did you kill them, why did it work, what could they have done differently to prevent their death, what could you have done in response to them trying something else to ensure they still died, etc.

    It's actually the same process you engage in to become better at a real-world job's skills, or to actually remember and take in what you're studying in classes, etc. In a lot of cases, it's all just automatic. But sometimes it helps to take a moment to digest what happened, especially if you feel like you did nothing wrong but still lost. Many times, you lost because your teammates screwed up - but you can't control that, so it's pointless to try and analyze it until you're confident you aren't making a lot of mistakes in your own play. Fix your play first, and then once you do that, you can try to apply the process to what your teammates were doing. Doing this helps you understand other classes, even if you don't play them. It's the equivalent of using flash cards or other processes to help you memorize and grasp a subject prior to an exam or something.

    I'm not interested in sugar coating things. Doing that does not help people improve, does not give them what they need to improve. Sometimes you just have to admit you aren't very good, and solution really is to just "git gud." Like I said, it's not a complicated mode. Spending less time complaining and more time playing, and analyzing your play, is going to get you better results. If this game had replays, this is where we'd go "upload a replay so we can go over this game with you and help you identify errors", but sadly that's not an option. But if you reach a point where you're genuinely mystified what happened, you could always record/highlight a match and then share it here. That's the closest option we get.
    (3)

  3. #3
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    Saying you can dodge a map by not queing is admitting that the map design is bad in general, we aren't here to just accept its bad and do nothing about it, we're here to talk about how to make bad into good. And no "it killed me" isn't the reason i want it removed. The biggest reason as a ranged player i want Volcanic heart and preferably all hazard conditions removed is Line of Sight. You can negate range cast times or ranged players from excelling by constantly staying out of sight. Go in blow your cds and rotate around a pillar till they come back up. This is a common tactic for ARENA PvP in world of warcraft. It brings the range into melee's advantage. Seeing how many people probably never arena'ed in pvp world of warcraft and is white knighting square enix on this pvp forums can you truly blame individual people by telling them "don't que, its a skill issue" while believing its ok for maps to continue to be bad?
    (6)
    For the Horde! I mean.... For Ul'dah!

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zachia View Post
    Saying you can dodge a map by not queing is admitting that the map design is bad in general, we aren't here to just accept its bad and do nothing about it, we're here to talk about how to make bad into good. And no "it killed me" isn't the reason i want it removed. The biggest reason as a ranged player i want Volcanic heart and preferably all hazard conditions removed is Line of Sight. You can negate range cast times or ranged players from excelling by constantly staying out of sight. Go in blow your cds and rotate around a pillar till they come back up. This is a common tactic for ARENA PvP in world of warcraft. It brings the range into melee's advantage. Seeing how many people probably never arena'ed in pvp world of warcraft and is white knighting square enix on this pvp forums can you truly blame individual people by telling them "don't que, its a skill issue" while believing its ok for maps to continue to be bad?
    I don't have a problem with a map designed to have a lot of LoS just like I don't have a problem with an open map with less LoS. That concept is fine. I have a problem with the complete garbage camera collision on VH though and I'm just in general not a fan of the disruptive design of the elemental mechanics.
    (1)

  5. #5
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Imagine being so bad that you call changing your tactics a map design failure. Look, ranged are actually just fine on VH. The LoS is as much a boon as a hazard. But It's designed for you to put your skill and tactics to use and use the map to your advantage. If you think that is bad designed, than it is a skill issue for you.
    (4)

  6. #6
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    34
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Imagine being so bad that you call changing your tactics a map design failure. Look, ranged are actually just fine on VH. The LoS is as much a boon as a hazard. But It's designed for you to put your skill and tactics to use and use the map to your advantage. If you think that is bad designed, than it is a skill issue for you.
    I bet you think 2 + 2 = 5 as well.
    (3)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by BubblyBoar View Post
    Imagine being so bad that you call changing your tactics a map design failure. Look, ranged are actually just fine on VH. The LoS is as much a boon as a hazard. But It's designed for you to put your skill and tactics to use and use the map to your advantage. If you think that is bad designed, than it is a skill issue for you.
    Like I said in a previous post. Heavy LoS map is fine and is just as helpful to ranged as it is to melee when it comes to escaping and surviving. Generally when playing ranged I like to be near a lot of LoS to get away easier. My main problem with that map outside of my general dislike of the disaster mechanics is the piss poor camera collision.
    (1)

  8. #8
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    411
    Character
    Wolfy Celestia
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Bomberman FF14 Edition
    (2)

  9. #9
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I'm gonna be honest, this really does read as "I don't want to think ahead, therefore this map sucks."

    There are plenty of reasons VH is my least favourite map (the colors are an eyesore, the aoe timing sucks when you're pushing the crystal, among a host of other personal reasons.)
    But the way you're phrasing things just makes it sound like y'don't wanna think.
    (2)

  10. #10
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    You know a lot of people here saying its a skill issue probably didn't even read it at all, and those that did like yourself didn't want to put to much thought into it before defending the company or pvp in general. The sheer amount of hostility on here because of a disagreement is sad. I'd rather be the worst player than an awful human being.
    (1)
    For the Horde! I mean.... For Ul'dah!

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